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https://github.com/mpv-player/mpv
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Remove code to work around bugs in ancient libSDL versions, the code has been
accidentally disabled since some time and there were no complaints. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31067 b3059339-0415-0410-9bf9-f77b7e298cf2
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9
configure
vendored
9
configure
vendored
@ -5396,15 +5396,7 @@ EOF
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_ld_tmp="$($_sdlconfig --libs)"
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fi
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if cc_check $_inc_tmp $_ld_tmp >>"$TMPLOG" 2>&1 ; then
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_sdlversion=$($_sdlconfig --version | sed 's/[^0-9]//g')
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if test "$_sdlversion" -gt 116 ; then
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if test "$_sdlversion" -lt 121 ; then
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def_sdlbuggy='#define BUGGY_SDL'
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else
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def_sdlbuggy='#undef BUGGY_SDL'
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fi
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_sdl=yes
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fi
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fi
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fi
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fi
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@ -9096,7 +9088,6 @@ $def_quartz
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$def_s3fb
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$def_sdl
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$def_sdl_sdl_h
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$def_sdlbuggy
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$def_svga
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$def_tdfxfb
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$def_tdfxvid
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@ -48,8 +48,6 @@
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/* define to enable surface locks, this might be needed on SMP machines */
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#undef SDL_ENABLE_LOCKS
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//#define BUGGY_SDL //defined by configure
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/* MONITOR_ASPECT MUST BE FLOAT */
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#define MONITOR_ASPECT 4.0/3.0
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@ -457,13 +455,11 @@ static int sdl_open (void *plugin, void *name)
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* We use SDL_KEYUP cause SDL_KEYDOWN seems to cause problems
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* with keys need to be pressed twice, to be recognized.
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*/
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#ifndef BUGGY_SDL
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SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
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SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
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// SDL_EventState(SDL_QUIT, SDL_IGNORE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
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SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
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#endif
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/* Success! */
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return 0;
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@ -1141,26 +1137,7 @@ static void check_events (void)
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break;
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/* graphics mode selection shortcuts */
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#ifdef BUGGY_SDL
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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case SDLK_UP: mplayer_put_key(KEY_UP); break;
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case SDLK_DOWN: mplayer_put_key(KEY_DOWN); break;
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case SDLK_LEFT: mplayer_put_key(KEY_LEFT); break;
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case SDLK_RIGHT: mplayer_put_key(KEY_RIGHT); break;
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case SDLK_LESS: mplayer_put_key(shift_key?'>':'<'); break;
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case SDLK_GREATER: mplayer_put_key('>'); break;
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case SDLK_ASTERISK:
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case SDLK_KP_MULTIPLY:
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case SDLK_SLASH:
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case SDLK_KP_DIVIDE:
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default: break;
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}
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break;
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case SDL_KEYUP:
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#else
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case SDL_KEYDOWN:
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#endif
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keypressed = event.key.keysym.sym;
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mp_msg(MSGT_VO,MSGL_DBG2, "SDL: Key pressed: '%i'\n", keypressed);
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@ -1219,17 +1196,6 @@ static void check_events (void)
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case SDLK_TAB: mplayer_put_key('\t');break;
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case SDLK_PAGEUP: mplayer_put_key(KEY_PAGE_UP);break;
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case SDLK_PAGEDOWN: mplayer_put_key(KEY_PAGE_DOWN);break;
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#ifdef BUGGY_SDL
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case SDLK_UP:
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case SDLK_DOWN:
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case SDLK_LEFT:
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case SDLK_RIGHT:
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case SDLK_ASTERISK:
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case SDLK_KP_MULTIPLY:
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case SDLK_SLASH:
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case SDLK_KP_DIVIDE:
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break;
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#else
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case SDLK_UP: mplayer_put_key(KEY_UP);break;
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case SDLK_DOWN: mplayer_put_key(KEY_DOWN);break;
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case SDLK_LEFT: mplayer_put_key(KEY_LEFT);break;
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@ -1240,7 +1206,6 @@ static void check_events (void)
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case SDLK_KP_MULTIPLY: mplayer_put_key('*'); break;
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case SDLK_SLASH:
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case SDLK_KP_DIVIDE: mplayer_put_key('/'); break;
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#endif
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case SDLK_KP0: mplayer_put_key(KEY_KP0); break;
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case SDLK_KP1: mplayer_put_key(KEY_KP1); break;
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case SDLK_KP2: mplayer_put_key(KEY_KP2); break;
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