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vo_opengl: Include :icc-approx-gamma option in the 3DLUT cache header
This makes sure the ICC cache is recomputed when the :icc-approx-gamma option is changed, since it affects the output quite a lot.
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@ -129,8 +129,9 @@ struct lut3d *mp_load_icc(struct mp_icc_opts *opts, struct mp_log *log,
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if (!iccdata.len)
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goto error_exit;
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char *cache_info = talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d\n",
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opts->intent, s_r, s_g, s_b);
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char *cache_info =
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talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d, approx=%d\n",
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opts->intent, s_r, s_g, s_b, opts->approx);
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// check cache
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if (opts->cache) {
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