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osdep: handle SIGTERM

There's no reason why we should e.g. handle SIGQUIT, but not SIGTERM.

Note that sending SIGTERM twice still kills the player.
This commit is contained in:
wm4 2013-11-06 20:28:23 +01:00
parent ac01e6a147
commit d445147be9

View File

@ -553,6 +553,7 @@ void getch2_enable(void){
setsigaction(SIGTSTP, stop_sighandler, SA_RESETHAND, false);
setsigaction(SIGINT, quit_request_sighandler, SA_RESETHAND, false);
setsigaction(SIGQUIT, quit_request_sighandler, SA_RESETHAND, false);
setsigaction(SIGTERM, quit_request_sighandler, SA_RESETHAND, false);
setsigaction(SIGTTIN, SIG_IGN, 0, true);
do_activate_getch2();
@ -569,6 +570,7 @@ void getch2_disable(void){
setsigaction(SIGTSTP, SIG_DFL, 0, false);
setsigaction(SIGINT, SIG_DFL, 0, false);
setsigaction(SIGQUIT, SIG_DFL, 0, false);
setsigaction(SIGTERM, SIG_DFL, 0, false);
setsigaction(SIGTTIN, SIG_DFL, 0, false);
do_deactivate_getch2();