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DRI/mga/radeon
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@937 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -66,8 +66,9 @@ A: Nem nulla, de bele van
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Q: Az OpenGL (-vo gl) output nem működik.
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A: Az OpenGL drivered nem támogatja a dinamikus textúraváltást
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(glTexSubImage).
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Ismert, hogy nem működik 4.0.x DRI-vel, és az nVidia bináris szarjaival.
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Ismert, hogy működik Utah-GLX és Matrox G400-zal.
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Ismert, hogy nem működik az nVidia bináris szarjaival.
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Ismert, hogy működik Utah-GLX/DRI és Matrox G400-zal, valamint DRI es
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Radeon-nal is. DRI-vel ezen a ketton kivul massal nem megy.
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Nem fog működni 3dfx kártyákkal, mivel ezeknek maximum 256x256-os
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textúráik lehetnek.
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@ -87,11 +87,12 @@ Ha m
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II. OpenGL driverek, megfelelő glTexSubImage() támogatással
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Jelenleg csak a régebbi Utah-GLX driver (X 3.3.6) támogatja.
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A régebbi Utah-GLX driver (X 3.3.6) támogatja, minden kartyaval.
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Lásd http://utah-glx.sourceforge.net
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Az új X 4.x.x/DRI-nek és az nVidia drivereknek nincs használható
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glTexSubImage-ük :(
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Az DRI X 4.0.3-as vagy ujabb verzioja szinten tamogatja, de csak a Matrox
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es Radeon kartyakkal.
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Lasd dri.sourceforge.net cimen a letoltesi es installalasi instrukciokat.
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III. Nativ kártyaspecifikus driverek
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@ -63,9 +63,10 @@ A: It's not zero, but it's built in into codec, so can't be measured separated.
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the difference to see video_out speed...
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Q: OpenGL (-vo gl) output doesn't work (hangup/black window/X11 errors/...)
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A: your opengl driver doesn't support dynamic texture chanegs (glTexSubImage)
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it's known not to work with X 4.0.x DRI drivers and nVidia's binary shit.
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it's known to work with Utah-GLX and Matrox G400 card.
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A: your opengl driver doesn't support dynamic texture changes (glTexSubImage)
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it's known not to work with nVidia's binary shit.
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it's known to work with Utah-GLX/DRI and Matrox G400 card. Also with
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DRI and Radeon card. It won't work with DRI others than these.
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it will not work with 3DFX cards because the 256x256 texture size limit.
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Q: I have G200/G400, how to compile/use mga_vid driver?
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@ -8,8 +8,7 @@ Videocards with hardware acceleration:
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bilinear filtering. Under Linux, there are several ways to access it:
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I. The Xv (XVideo) extension of XFree86 4.0.2
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II. OpenGL drivers with glTexSubImage() support (currently the Utah-GLX
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drivers)
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II. OpenGL drivers with glTexSubImage() support
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III. Native card-specific drivers, using special abilities of some cards
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IV. DGA - direct graphic access. no YUV & scaling, but faster than raw X11
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V. Not really acceleration, but...
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@ -83,10 +82,11 @@ In order to make this work, be sure to check the following:
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II. OpenGL drivers with *working* *fast* glTexSubImage() support.
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Currently only the old Utah-GLX drivers (for X 3.3.6) have it.
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The old Utah-GLX drivers (for X 3.3.6) have it, with all cards.
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See http://utah-glx.sourceforge.net for details about how to install it.
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The new X4/DRI and nVidia's binary drivers have no usable glTexSubImage :(
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DRI >= 4.0.3 supports it only with Matrox cards, and Radeon.
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See dri.sourceforge.net for download, and installation instructions.
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III. Native card-specific drivers
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