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https://github.com/mpv-player/mpv
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gl_common: add some sort of locking API
Some OpenGL implementations on some platforms require that a context is current only on one thread. For this reason, mpgl_lock() and mpgl_unlock() take care of this as well for convenience. Each backend that needs thread safety should provide it's own locking strategy inside of `set_current`.
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@ -940,6 +940,33 @@ void mpgl_uninit(MPGLContext *ctx)
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talloc_free(ctx);
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}
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void mpgl_set_context(MPGLContext *ctx)
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{
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if (ctx->set_current)
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ctx->set_current(ctx, true);
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}
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void mpgl_unset_context(MPGLContext *ctx)
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{
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if (ctx->set_current)
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ctx->set_current(ctx, false);
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}
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void mpgl_lock(MPGLContext *ctx)
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{
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mpgl_set_context(ctx);
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}
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void mpgl_unlock(MPGLContext *ctx)
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{
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mpgl_unset_context(ctx);
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}
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bool mpgl_is_thread_safe(MPGLContext *ctx)
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{
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return !!ctx->set_current;
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}
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void mp_log_source(int mod, int lev, const char *src)
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{
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int line = 1;
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@ -26,6 +26,7 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "config.h"
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#include "core/mp_msg.h"
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@ -111,6 +112,7 @@ typedef struct MPGLContext {
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int (*vo_init)(struct vo *vo);
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void (*vo_uninit)(struct vo *vo);
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void (*releaseGlContext)(struct MPGLContext *);
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void (*set_current)(struct MPGLContext *, bool current);
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// Resize the window, or create a new window if there isn't one yet.
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// On the first call, it creates a GL context according to what's specified
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@ -136,6 +138,12 @@ typedef struct MPGLContext {
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name);
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void mpgl_uninit(MPGLContext *ctx);
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void mpgl_lock(MPGLContext *ctx);
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void mpgl_unlock(MPGLContext *ctx);
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void mpgl_set_context(MPGLContext *ctx);
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void mpgl_unset_context(MPGLContext *ctx);
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bool mpgl_is_thread_safe(MPGLContext *ctx);
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// Create a VO window and create a GL context on it.
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// (Calls config_window_gl3 or config_window+setGlWindow.)
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// gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set)
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