diff --git a/TOOLS/edgeenh.fp b/TOOLS/edgeenh.fp new file mode 100644 index 0000000000..b790ef80f3 --- /dev/null +++ b/TOOLS/edgeenh.fp @@ -0,0 +1,38 @@ +!!ARBfp1.0 +# Custom YUV->RGB conversion program for MPlayer's -vo gl. +# Copyleft (C) Reimar Döffinger, 2005 +# Licensed under the GNU GPL v2 or later +# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp +# This is some custom edge-enhancement like effect. +# Try adjusting the gamma! +# program.env[0].xy contains the size of one source texel +PARAM strength = {0.5}; +TEMP res, yuv, pos, tmp, sizes, center; +SWZ sizes, program.env[0], x, y, 0, 0; +TEX center.r, fragment.texcoord[0], texture[0], 2D; +ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below +TEX tmp.r, pos.xyxy, texture[0], 2D; +MAD yuv.r, center.rrrr, {4}, -tmp.rrrr; +TEX tmp.r, pos.zwzw, texture[0], 2D; +SUB yuv.r, yuv.rrrr, tmp.rrrr; +SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above +TEX tmp.r, pos.xyxy, texture[0], 2D; +SUB yuv.r, yuv.rrrr, tmp.rrrr; +TEX tmp.r, pos.zwzw, texture[0], 2D; +SUB yuv.r, yuv.rrrr, tmp.rrrr; +MAD yuv.r, yuv.rrrr, strength, center.rrrr; +TEX yuv.g, fragment.texcoord[1], texture[1], 2D; +TEX yuv.b, fragment.texcoord[2], texture[2], 2D; +# now do the normal YUV -> RGB conversion +MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0.125}; +MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; +MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; +# do gamma texture lookup +TEX res.r, res.raaa, texture[3], 2D; +ADD res.a, res.a, 0.25; +TEX res.g, res.gaaa, texture[3], 2D; +ADD res.a, res.a, 0.25; +TEX res.b, res.baaa, texture[3], 2D; +# move res into result, this allows easily commenting out some parts. +MOV result.color, res; +END