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Lock/unlock surface only once even when drawing many slices.

Patch originally by Jim Hauxwell [james dattrax co.uk]


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28003 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-11-23 18:42:29 +00:00
parent 161092eb35
commit cc7e0dae7e

View File

@ -162,6 +162,11 @@ static void destroy_d3d_context(void)
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>destroy_d3d_context called\r\n");
/* Let's destroy the old (if any) D3D Content */
if (priv->locked_rect.pBits) {
IDirect3DSurface9_UnlockRect(priv->d3d_surface);
priv->locked_rect.pBits = NULL;
}
if (priv->d3d_surface != NULL) {
IDirect3DSurface9_Release (priv->d3d_surface);
priv->d3d_surface = NULL;
@ -295,22 +300,26 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
goto skip_upload;
}
/* If the previous if failed, we should draw a packed frame */
/* If we're here, then we should lock the rect and copy a packed frame */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
return VO_ERROR;
}
}
memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
skip_upload:
/* This unlock is used for both slice_draw path and render_d3d_frame path. */
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
return VO_ERROR;
}
priv->locked_rect.pBits = NULL;
skip_upload:
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return VO_ERROR;
@ -596,11 +605,14 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
char *Dst; /**< Pointer to the destination image */
int UVstride; /**< Stride of the U/V planes */
/* Lock the offscreen surface if it's not already locked. */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
return VO_FALSE;
}
}
UVstride = priv->locked_rect.Pitch / 2;
@ -634,11 +646,6 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
memcpy_pic(Dst, Src, w, h, UVstride, stride[2]);
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
return VO_ERROR;
}
return 0; /* Success */
}