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input: add MP_KEY_IS_AXIS and treat MP_AXIS_* as mouse events
MP_AXIS_* events are semantically equivalent to scroll button events (eg. MP_MOUSE_BTN{3,4,5,6}). They depend on the mouse position.
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@ -172,6 +172,10 @@
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#define MP_AXIS_DOWN (MP_AXIS_BASE+1)
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#define MP_AXIS_LEFT (MP_AXIS_BASE+2)
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#define MP_AXIS_RIGHT (MP_AXIS_BASE+3)
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#define MP_AXIS_END (MP_AXIS_BASE+4)
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#define MP_KEY_IS_AXIS(code) \
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((code) >= MP_AXIS_BASE && (code) < MP_AXIS_END)
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// Reserved area. Can be used for keys that have no explicit names assigned,
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// but should be mappable by the user anyway.
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@ -195,10 +199,12 @@
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// Whether to dispatch the key binding by current mouse position.
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#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \
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(MP_KEY_IS_MOUSE_CLICK(code) || (code) == MP_KEY_MOUSE_MOVE)
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(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_AXIS(code) || \
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(code) == MP_KEY_MOUSE_MOVE)
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#define MP_KEY_IS_MOUSE(code) \
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(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_MOUSE_MOVE(code))
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(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_AXIS(code) || \
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MP_KEY_IS_MOUSE_MOVE(code))
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// No input source should generate this.
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#define MP_KEY_UNMAPPED (MP_KEY_INTERN+4)
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