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vo_opengl: another GLES2 issue
GLES2 randomly does not support the transpose parameter in matrix uniform calls. So we have to do this manually. Sure it was worth to mutilate the standard just so all these shitty SoC vendors can safe 3 lines of code. (Obviously trying to handle all of GLES2 to GL 4.x in a single codebase was a mistake.)
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@ -506,6 +506,13 @@ static void draw_quad(struct gl_video *p,
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debug_check_gl(p, "after rendering");
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}
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static void transpose3x3(float r[3][3])
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{
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MPSWAP(float, r[0][1], r[1][0]);
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MPSWAP(float, r[0][2], r[2][0]);
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MPSWAP(float, r[1][2], r[2][1]);
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}
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static void update_uniforms(struct gl_video *p, GLuint program)
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{
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GL *gl = p->gl;
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@ -551,7 +558,8 @@ static void update_uniforms(struct gl_video *p, GLuint program)
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} else {
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mp_get_yuv2rgb_coeffs(&cparams, &m);
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}
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gl->UniformMatrix3fv(loc, 1, GL_TRUE, &m.m[0][0]);
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transpose3x3(m.m); // GLES2 can not transpose in glUniformMatrix3fv
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gl->UniformMatrix3fv(loc, 1, GL_FALSE, &m.m[0][0]);
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loc = gl->GetUniformLocation(program, "colormatrix_c");
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gl->Uniform3f(loc, m.c[0], m.c[1], m.c[2]);
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}
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