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ao_openal: fix virtual speaker positioning

Place speakers in standard positions equidistant from the listener.

use standard coordinate system
This commit is contained in:
Justas Lavišius 2015-11-17 17:03:31 +02:00 committed by Kevin Mitchell
parent e086d40486
commit ca77bcd543

View File

@ -118,15 +118,15 @@ struct speaker {
};
static const struct speaker speaker_pos[] = {
{MP_SPEAKER_ID_FL, {-1, 0, 0.5}},
{MP_SPEAKER_ID_FR, { 1, 0, 0.5}},
{MP_SPEAKER_ID_FC, { 0, 0, 1}},
{MP_SPEAKER_ID_LFE, { 0, 0, 0.1}},
{MP_SPEAKER_ID_BL, {-1, 0, -1}},
{MP_SPEAKER_ID_BR, { 1, 0, -1}},
{MP_SPEAKER_ID_BC, { 0, 0, -1}},
{MP_SPEAKER_ID_SL, {-1, 0, 0}},
{MP_SPEAKER_ID_SR, { 1, 0, 0}},
{MP_SPEAKER_ID_FL, {-0.500, 0, -0.866}}, // -30 deg
{MP_SPEAKER_ID_FR, { 0.500, 0, -0.866}}, // 30 deg
{MP_SPEAKER_ID_FC, { 0, 0, -1}}, // 0 deg
{MP_SPEAKER_ID_LFE, { 0, -1, 0}}, // below
{MP_SPEAKER_ID_BL, {-0.609, 0, 0.793}}, // -142.5 deg
{MP_SPEAKER_ID_BR, { 0.609, 0, 0.793}}, // -142.5 deg
{MP_SPEAKER_ID_BC, { 0, 0, 1}}, // 180 deg
{MP_SPEAKER_ID_SL, {-0.985, 0, 0.174}}, // -100 deg
{MP_SPEAKER_ID_SR, { 0.985, 0, 0.174}}, // 100 deg
{-1},
};
@ -162,7 +162,7 @@ static void uninit(struct ao *ao)
static int init(struct ao *ao)
{
float position[3] = {0, 0, 0};
float direction[6] = {0, 0, 1, 0, -1, 0};
float direction[6] = {0, 0, -1, 0, 1, 0};
ALCdevice *dev = NULL;
ALCcontext *ctx = NULL;
ALCint freq = 0;