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mirror of https://github.com/mpv-player/mpv synced 2024-12-27 01:22:30 +00:00

vd_lavc: add "auto" choice for vd-lavc-dr

--vd-lavc-dr defaulted to "yes", which caused issues on certain
hardware. Instead of disabling it, add a new "auto" value and
make it the default.

The "auto" choice will enable DR only when we can request host-cached
buffers (as signalled by the new VO_DR_FLAG_HOST_CACHED).

Co-authored-by: Nicolas F. <ovdev@fratti.ch>
Co-authored-by: Niklas Haas <git@haasn.dev>
This commit is contained in:
sfan5 2023-01-21 15:45:11 +01:00 committed by Niklas Haas
parent f8c17f55f9
commit c7ea0cd68f
4 changed files with 19 additions and 6 deletions

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@ -45,6 +45,7 @@ Interface changes
watch-later. It is still written by default but you may watch-later. It is still written by default but you may
need to explictly add `start` depending on how you have need to explictly add `start` depending on how you have
`--watch-later-options` configured. `--watch-later-options` configured.
- add `--vd-lavc-dr=auto` and make it the default
--- mpv 0.35.0 --- --- mpv 0.35.0 ---
- add the `--vo=gpu-next` video output driver, as well as the options - add the `--vo=gpu-next` video output driver, as well as the options
`--allow-delayed-peak-detect`, `--builtin-scalers`, `--allow-delayed-peak-detect`, `--builtin-scalers`,

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@ -1700,8 +1700,8 @@ Video
support this, then it will be treated as ``cpu``, regardless of the setting. support this, then it will be treated as ``cpu``, regardless of the setting.
Currently, only ``gpu-next`` supports film grain application. Currently, only ``gpu-next`` supports film grain application.
``--vd-lavc-dr=<yes|no>`` ``--vd-lavc-dr=<auto|yes|no>``
Enable direct rendering (default: yes). If this is set to ``yes``, the Enable direct rendering (default: auto). If this is set to ``yes``, the
video will be decoded directly to GPU video memory (or staging buffers). video will be decoded directly to GPU video memory (or staging buffers).
This can speed up video upload, and may help with large resolutions or This can speed up video upload, and may help with large resolutions or
slow hardware. This works only with the following VOs: slow hardware. This works only with the following VOs:
@ -1709,6 +1709,10 @@ Video
- ``gpu``: requires at least OpenGL 4.4 or Vulkan. - ``gpu``: requires at least OpenGL 4.4 or Vulkan.
- ``libmpv``: The libmpv render API has optional support. - ``libmpv``: The libmpv render API has optional support.
The ``auto`` option will try to guess whether DR can improve performance
on your particular hardware. Currently this enables it on AMD or NVIDIA
if using OpenGL or unconditionally if using Vulkan.
Using video filters of any kind that write to the image data (or output Using video filters of any kind that write to the image data (or output
newly allocated frames) will silently disable the DR code path. newly allocated frames) will silently disable the DR code path.

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@ -120,7 +120,8 @@ const struct m_sub_options vd_lavc_conf = {
{"vd-lavc-software-fallback", OPT_CHOICE(software_fallback, {"vd-lavc-software-fallback", OPT_CHOICE(software_fallback,
{"no", INT_MAX}, {"yes", 1}), M_RANGE(1, INT_MAX)}, {"no", INT_MAX}, {"yes", 1}), M_RANGE(1, INT_MAX)},
{"vd-lavc-o", OPT_KEYVALUELIST(avopts)}, {"vd-lavc-o", OPT_KEYVALUELIST(avopts)},
{"vd-lavc-dr", OPT_FLAG(dr)}, {"vd-lavc-dr", OPT_CHOICE(dr,
{"auto", -1}, {"no", 0}, {"yes", 1})},
{"hwdec", OPT_STRING(hwdec_api), {"hwdec", OPT_STRING(hwdec_api),
.help = hwdec_opt_help, .help = hwdec_opt_help,
.flags = M_OPT_OPTIONAL_PARAM | UPDATE_HWDEC}, .flags = M_OPT_OPTIONAL_PARAM | UPDATE_HWDEC},
@ -139,7 +140,7 @@ const struct m_sub_options vd_lavc_conf = {
.skip_idct = AVDISCARD_DEFAULT, .skip_idct = AVDISCARD_DEFAULT,
.skip_frame = AVDISCARD_DEFAULT, .skip_frame = AVDISCARD_DEFAULT,
.framedrop = AVDISCARD_NONREF, .framedrop = AVDISCARD_NONREF,
.dr = 1, .dr = -1,
.hwdec_api = "no", .hwdec_api = "no",
.hwdec_codecs = "h264,vc1,hevc,vp8,vp9,av1,prores", .hwdec_codecs = "h264,vc1,hevc,vp8,vp9,av1,prores",
// Maximum number of surfaces the player wants to buffer. This number // Maximum number of surfaces the player wants to buffer. This number
@ -984,8 +985,10 @@ static int get_buffer2_direct(AVCodecContext *avctx, AVFrame *pic, int flags)
struct mp_image *img = mp_image_pool_get_no_alloc(p->dr_pool, imgfmt, w, h); struct mp_image *img = mp_image_pool_get_no_alloc(p->dr_pool, imgfmt, w, h);
if (!img) { if (!img) {
MP_DBG(p, "Allocating new DR image...\n"); bool host_cached = p->opts->dr == -1; // auto
img = vo_get_image(p->vo, imgfmt, w, h, stride_align, 0); int dr_flags = host_cached ? VO_DR_FLAG_HOST_CACHED : 0;
MP_DBG(p, "Allocating new%s DR image...\n", host_cached ? " (host-cached)" : "");
img = vo_get_image(p->vo, imgfmt, w, h, stride_align, dr_flags);
if (!img) { if (!img) {
MP_DBG(p, "...failed..\n"); MP_DBG(p, "...failed..\n");
goto fallback; goto fallback;

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@ -194,6 +194,11 @@ enum {
VO_CAP_FILM_GRAIN = 1 << 3, VO_CAP_FILM_GRAIN = 1 << 3,
}; };
enum {
// Require DR buffers to be host-cached (i.e. fast readback)
VO_DR_FLAG_HOST_CACHED = 1 << 0,
};
#define VO_MAX_REQ_FRAMES 10 #define VO_MAX_REQ_FRAMES 10
struct vo; struct vo;