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https://github.com/mpv-player/mpv
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audio/out/pull: detect and log underflows
Mostly for debugging, I guess.
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@ -55,6 +55,13 @@ struct ao_pull_state {
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// AO_STATE_*
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atomic_int state;
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// Set when the buffer is intentionally not fed anymore in PLAY state.
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atomic_bool draining;
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// Set by the audio thread when an underflow was detected.
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// It adds the number of samples.
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atomic_int underflow;
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// Device delay of the last written sample, in realtime.
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atomic_llong end_time_us;
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};
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@ -100,11 +107,20 @@ static int play(struct ao *ao, void **data, int samples, int flags)
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int state = atomic_load(&p->state);
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if (!IS_PLAYING(state)) {
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atomic_store(&p->draining, false);
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atomic_store(&p->underflow, 0);
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set_state(ao, AO_STATE_PLAY);
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if (!ao->stream_silence)
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ao->driver->resume(ao);
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}
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bool draining = write_samples == samples && (flags & AOPLAY_FINAL_CHUNK);
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atomic_store(&p->draining, draining);
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int underflow = atomic_fetch_and(&p->underflow, 0);
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if (underflow)
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MP_WARN(ao, "Audio underflow by %d samples.\n", underflow);
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return write_samples;
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}
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@ -135,6 +151,9 @@ int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
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int buffered_bytes = mp_ring_buffered(p->buffers[0]);
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bytes = MPMIN(buffered_bytes, full_bytes);
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if (buffered_bytes < bytes && !atomic_load(&p->draining))
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atomic_fetch_add(&p->underflow, (bytes - buffered_bytes) / ao->sstride);
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if (bytes > 0)
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atomic_store(&p->end_time_us, out_time_us);
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@ -221,6 +240,7 @@ static void drain(struct ao *ao)
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struct ao_pull_state *p = ao->api_priv;
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int state = atomic_load(&p->state);
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if (IS_PLAYING(state)) {
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atomic_store(&p->draining, true);
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// Wait for lower bound.
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mp_sleep_us(mp_ring_buffered(p->buffers[0]) / (double)ao->bps * 1e6);
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// And then poll for actual end. (Unfortunately, this code considers
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