ao/wasapi: move resume to audio thread

This echanges the two events hForceFeed/hFeedDone for hResume. This
like the last commit makes things more deterministic.

Importantly, the forcefeed is only done if there is not already a full
buffer yet to be played by the device. This should fix some of the
problems with exclusive mode.

This commit also removes the necessity to have a proxy to the
AudioClient object in the main thread.

fixes #1529
This commit is contained in:
Kevin Mitchell 2015-02-22 18:27:58 -08:00
parent 446fd5a43a
commit c52833bf16
3 changed files with 38 additions and 24 deletions

View File

@ -113,6 +113,33 @@ exit_label:
return; return;
} }
static void thread_resume(struct ao *ao)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
HRESULT hr;
MP_DBG(state, "Thread Resume\n");
UINT32 padding = 0;
hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
if (hr != S_OK) {
MP_ERR(state, "IAudioClient_GetCurrentPadding returned %s (0x%"PRIx32")\n",
wasapi_explain_err(hr), (uint32_t) hr);
}
/* Fill the buffer before starting, but only if there is no audio queued to play. */
/* This prevents overfilling the buffer, which leads to problems in exclusive mode */
if (padding < (UINT32)state->bufferFrameCount)
thread_feed(ao);
hr = IAudioClient_Start(state->pAudioClient);
if (hr != S_OK) {
MP_ERR(state, "IAudioClient_Start returned %s (0x%"PRIx32")\n",
wasapi_explain_err(hr), (uint32_t) hr);
}
return;
}
static void thread_reset(struct ao *ao) static void thread_reset(struct ao *ao)
{ {
struct wasapi_state *state = (struct wasapi_state *)ao->priv; struct wasapi_state *state = (struct wasapi_state *)ao->priv;
@ -151,7 +178,7 @@ static DWORD __stdcall ThreadLoop(void *lpParameter)
DWORD waitstatus; DWORD waitstatus;
HANDLE playcontrol[] = HANDLE playcontrol[] =
{state->hUninit, state->hFeed, state->hForceFeed, state->hReset, NULL}; {state->hUninit, state->hFeed, state->hReset, state->hResume, NULL};
MP_DBG(ao, "Entering dispatch loop\n"); MP_DBG(ao, "Entering dispatch loop\n");
while (true) { /* watch events */ while (true) { /* watch events */
waitstatus = MsgWaitForMultipleObjects(4, playcontrol, FALSE, INFINITE, waitstatus = MsgWaitForMultipleObjects(4, playcontrol, FALSE, INFINITE,
@ -163,13 +190,12 @@ static DWORD __stdcall ThreadLoop(void *lpParameter)
case (WAIT_OBJECT_0 + 1): /* feed */ case (WAIT_OBJECT_0 + 1): /* feed */
thread_feed(ao); thread_feed(ao);
break; break;
case (WAIT_OBJECT_0 + 2): /* force feed */ case (WAIT_OBJECT_0 + 2): /* reset */
thread_feed(ao);
SetEvent(state->hFeedDone);
break;
case (WAIT_OBJECT_0 + 3): /* reset */
thread_reset(ao); thread_reset(ao);
break; break;
case (WAIT_OBJECT_0 + 3): /* resume */
thread_resume(ao);
break;
case (WAIT_OBJECT_0 + 4): /* messages to dispatch (COM marshalling) */ case (WAIT_OBJECT_0 + 4): /* messages to dispatch (COM marshalling) */
MP_DBG(ao, "Dispatch\n"); MP_DBG(ao, "Dispatch\n");
wasapi_dispatch(); wasapi_dispatch();
@ -193,8 +219,7 @@ static void closehandles(struct ao *ao)
if (state->init_done) CloseHandle(state->init_done); if (state->init_done) CloseHandle(state->init_done);
if (state->hUninit) CloseHandle(state->hUninit); if (state->hUninit) CloseHandle(state->hUninit);
if (state->hFeed) CloseHandle(state->hFeed); if (state->hFeed) CloseHandle(state->hFeed);
if (state->hForceFeed) CloseHandle(state->hForceFeed); if (state->hResume) CloseHandle(state->hResume);
if (state->hFeedDone) CloseHandle(state->hFeedDone);
if (state->hReset) CloseHandle(state->hReset); if (state->hReset) CloseHandle(state->hReset);
if (state->threadLoop) CloseHandle(state->threadLoop); if (state->threadLoop) CloseHandle(state->threadLoop);
} }
@ -249,11 +274,10 @@ static int init(struct ao *ao)
state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL); state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL); state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hFeed = CreateEventW(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */ state->hFeed = CreateEventW(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */
state->hForceFeed = CreateEventW(NULL, FALSE, FALSE, NULL); state->hResume = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hFeedDone = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hReset = CreateEventW(NULL, FALSE, FALSE, NULL); state->hReset = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!state->init_done || !state->hFeed || !state->hUninit || if (!state->init_done || !state->hFeed || !state->hUninit ||
!state->hForceFeed || !state->hFeedDone || !state->hReset) !state->hResume || !state->hReset)
{ {
MP_ERR(ao, "Error initing events\n"); MP_ERR(ao, "Error initing events\n");
uninit(ao); uninit(ao);
@ -371,10 +395,7 @@ static void audio_reset(struct ao *ao)
static void audio_resume(struct ao *ao) static void audio_resume(struct ao *ao)
{ {
struct wasapi_state *state = (struct wasapi_state *)ao->priv; struct wasapi_state *state = (struct wasapi_state *)ao->priv;
SetEvent(state->hResume);
SetEvent(state->hForceFeed);
WaitForSingleObject(state->hFeedDone, INFINITE);
IAudioClient_Start(state->pAudioClientProxy);
} }
static void list_devs(struct ao *ao, struct ao_device_list *list) static void list_devs(struct ao *ao, struct ao_device_list *list)

View File

@ -72,8 +72,7 @@ typedef struct wasapi_state {
IMMDeviceEnumerator *pEnumerator; IMMDeviceEnumerator *pEnumerator;
HANDLE hFeed; /* wasapi event */ HANDLE hFeed; /* wasapi event */
HANDLE hForceFeed; /* forces writing a buffer (e.g. before audio_resume) */ HANDLE hResume; /* signal audio thread to resume the stream */
HANDLE hFeedDone; /* set only after a hForceFeed */
HANDLE hReset; /* signal audio thread to reset the stream */ HANDLE hReset; /* signal audio thread to reset the stream */
HANDLE hTask; /* AV thread */ HANDLE hTask; /* AV thread */
DWORD taskIndex; /* AV task ID */ DWORD taskIndex; /* AV task ID */
@ -81,7 +80,6 @@ typedef struct wasapi_state {
/* WASAPI proxy handles, for Single-Threaded Apartment communication. /* WASAPI proxy handles, for Single-Threaded Apartment communication.
One is needed for each object that's accessed by a different thread. */ One is needed for each object that's accessed by a different thread. */
IAudioClient *pAudioClientProxy;
ISimpleAudioVolume *pAudioVolumeProxy; ISimpleAudioVolume *pAudioVolumeProxy;
IAudioEndpointVolume *pEndpointVolumeProxy; IAudioEndpointVolume *pEndpointVolumeProxy;
IAudioSessionControl *pSessionControlProxy; IAudioSessionControl *pSessionControlProxy;
@ -89,7 +87,6 @@ typedef struct wasapi_state {
/* Streams used to marshal the proxy objects. The thread owning the actual objects /* Streams used to marshal the proxy objects. The thread owning the actual objects
needs to marshal proxy objects into these streams, and the thread that wants the needs to marshal proxy objects into these streams, and the thread that wants the
proxies unmarshals them from here. */ proxies unmarshals them from here. */
IStream *sAudioClient;
IStream *sAudioVolume; IStream *sAudioVolume;
IStream *sEndpointVolume; IStream *sEndpointVolume;
IStream *sSessionControl; IStream *sSessionControl;

View File

@ -958,7 +958,6 @@ HRESULT wasapi_setup_proxies(struct wasapi_state *state) {
EXIT_ON_ERROR(hr); \ EXIT_ON_ERROR(hr); \
} while (0) } while (0)
UNMARSHAL(IID_IAudioClient, state->pAudioClientProxy, state->sAudioClient);
UNMARSHAL(IID_ISimpleAudioVolume, state->pAudioVolumeProxy, state->sAudioVolume); UNMARSHAL(IID_ISimpleAudioVolume, state->pAudioVolumeProxy, state->sAudioVolume);
UNMARSHAL(IID_IAudioEndpointVolume, state->pEndpointVolumeProxy, state->sEndpointVolume); UNMARSHAL(IID_IAudioEndpointVolume, state->pEndpointVolumeProxy, state->sEndpointVolume);
UNMARSHAL(IID_IAudioSessionControl, state->pSessionControlProxy, state->sSessionControl); UNMARSHAL(IID_IAudioSessionControl, state->pSessionControlProxy, state->sSessionControl);
@ -973,7 +972,6 @@ exit_label:
} }
void wasapi_release_proxies(wasapi_state *state) { void wasapi_release_proxies(wasapi_state *state) {
SAFE_RELEASE(state->pAudioClientProxy, IUnknown_Release(state->pAudioClientProxy));
SAFE_RELEASE(state->pAudioVolumeProxy, IUnknown_Release(state->pAudioVolumeProxy)); SAFE_RELEASE(state->pAudioVolumeProxy, IUnknown_Release(state->pAudioVolumeProxy));
SAFE_RELEASE(state->pEndpointVolumeProxy, IUnknown_Release(state->pEndpointVolumeProxy)); SAFE_RELEASE(state->pEndpointVolumeProxy, IUnknown_Release(state->pEndpointVolumeProxy));
SAFE_RELEASE(state->pSessionControlProxy, IUnknown_Release(state->pSessionControlProxy)); SAFE_RELEASE(state->pSessionControlProxy, IUnknown_Release(state->pSessionControlProxy));
@ -991,7 +989,6 @@ static HRESULT create_proxies(struct wasapi_state *state) {
EXIT_ON_ERROR(hr); \ EXIT_ON_ERROR(hr); \
} while (0) } while (0)
MARSHAL(IID_IAudioClient, state->sAudioClient, state->pAudioClient);
MARSHAL(IID_ISimpleAudioVolume, state->sAudioVolume, state->pAudioVolume); MARSHAL(IID_ISimpleAudioVolume, state->sAudioVolume, state->pAudioVolume);
MARSHAL(IID_IAudioEndpointVolume, state->sEndpointVolume, state->pEndpointVolume); MARSHAL(IID_IAudioEndpointVolume, state->sEndpointVolume, state->pEndpointVolume);
MARSHAL(IID_IAudioSessionControl, state->sSessionControl, state->pSessionControl); MARSHAL(IID_IAudioSessionControl, state->sSessionControl, state->pSessionControl);
@ -1004,7 +1001,6 @@ exit_label:
} }
static void destroy_proxies(struct wasapi_state *state) { static void destroy_proxies(struct wasapi_state *state) {
SAFE_RELEASE(state->sAudioClient, IUnknown_Release(state->sAudioClient));
SAFE_RELEASE(state->sAudioVolume, IUnknown_Release(state->sAudioVolume)); SAFE_RELEASE(state->sAudioVolume, IUnknown_Release(state->sAudioVolume));
SAFE_RELEASE(state->sEndpointVolume, IUnknown_Release(state->sEndpointVolume)); SAFE_RELEASE(state->sEndpointVolume, IUnknown_Release(state->sEndpointVolume));
SAFE_RELEASE(state->sSessionControl, IUnknown_Release(state->sSessionControl)); SAFE_RELEASE(state->sSessionControl, IUnknown_Release(state->sSessionControl));