mirror of https://github.com/mpv-player/mpv
vo_opengl: fix other minor namespace issues
See previous commit.
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e76aa7e8db
commit
c4707cdee6
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@ -76,14 +76,14 @@ static void destroy_objects(struct gl_hwdec *hw)
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}
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p->vdp_surface = VDP_INVALID_HANDLE;
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glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");
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gl_check_error(gl, hw->log, "Before uninitializing OpenGL interop");
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if (p->vdpgl_initialized)
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gl->VDPAUFiniNV();
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p->vdpgl_initialized = false;
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glCheckError(gl, hw->log, "After uninitializing OpenGL interop");
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gl_check_error(gl, hw->log, "After uninitializing OpenGL interop");
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}
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static void destroy(struct gl_hwdec *hw)
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@ -164,7 +164,7 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");
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gl_check_error(gl, hw->log, "After initializing vdpau OpenGL interop");
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params->imgfmt = IMGFMT_RGB0;
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@ -40,7 +40,7 @@ static const char *gl_error_to_string(GLenum error)
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}
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}
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void glCheckError(GL *gl, struct mp_log *log, const char *info)
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void gl_check_error(GL *gl, struct mp_log *log, const char *info)
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{
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for (;;) {
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GLenum error = gl->GetError();
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@ -100,7 +100,7 @@ void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
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gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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mp_image_t *glGetWindowScreenshot(GL *gl)
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mp_image_t *gl_read_window_contents(GL *gl)
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{
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if (gl->es)
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return NULL; // ES can't read from front buffer
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@ -307,7 +307,7 @@ bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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fbotex_set_filter(fbo, filter ? filter : GL_LINEAR);
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glCheckError(gl, log, "after creating framebuffer texture");
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gl_check_error(gl, log, "after creating framebuffer texture");
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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@ -322,7 +322,7 @@ bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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glCheckError(gl, log, "after creating framebuffer");
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gl_check_error(gl, log, "after creating framebuffer");
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return res;
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}
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@ -24,13 +24,13 @@
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struct mp_log;
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void glCheckError(GL *gl, struct mp_log *log, const char *info);
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void gl_check_error(GL *gl, struct mp_log *log, const char *info);
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void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
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const void *dataptr, int stride,
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int x, int y, int w, int h);
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mp_image_t *glGetWindowScreenshot(GL *gl);
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mp_image_t *gl_read_window_contents(GL *gl);
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const char* mp_sampler_type(GLenum texture_target);
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@ -523,7 +523,7 @@ static struct bstr load_cached_file(struct gl_video *p, const char *path)
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static void debug_check_gl(struct gl_video *p, const char *msg)
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{
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if (p->gl_debug)
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glCheckError(p->gl, p->log, msg);
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gl_check_error(p->gl, p->log, msg);
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}
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void gl_video_set_debug(struct gl_video *p, bool enable)
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@ -2983,7 +2983,7 @@ static bool test_fbo(struct gl_video *p, GLint format)
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success = true;
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}
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fbotex_uninit(&fbo);
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glCheckError(gl, p->log, "FBO test");
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gl_check_error(gl, p->log, "FBO test");
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return success;
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}
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@ -311,7 +311,7 @@ static int control(struct vo *vo, uint32_t request, void *data)
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return VO_NOTIMPL;
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}
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case VOCTRL_SCREENSHOT_WIN: {
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struct mp_image *screen = glGetWindowScreenshot(p->gl);
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struct mp_image *screen = gl_read_window_contents(p->gl);
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// set image parameters according to the display, if possible
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if (screen) {
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screen->params.primaries = p->renderer_opts->target_prim;
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