vo_opengl: add experimental vdpauglx backend

As the manpage says, this has no value other than adding bugs.

It uses code based on context_x11.c, and basically does very stripped
down context creation (no alpha support etc.). It uses vdpau for
display, and maps vdpau output surfaces as FBOs to render into them.

This might be good to experiment with asynchronous presentation. For
now, it presents synchronously, with a 4 frame delay (which should whack
off A/V sync). The forced 4 frame delay is probably also why interaction
feels slower.

There are some weird vdpau errors on resizing and uninit. No idea what
causes them.
This commit is contained in:
wm4 2017-03-18 17:43:57 +01:00
parent be8c9485b6
commit c3248369ac
4 changed files with 385 additions and 0 deletions

View File

@ -4440,6 +4440,11 @@ The following video options are currently all specific to ``--vo=opengl`` and
X11/EGL
mali-fbdev
Direct fbdev/EGL support on some ARM/MALI devices.
vdpauglx
Use vdpau presentation with GLX as backing. Experimental use only.
Using this will have no advantage (other than additional bugs or
performance problems), and is for doing experiments only. Will not
be used automatically.
``--opengl-es=<mode>``
Select whether to use GLES:

View File

@ -47,6 +47,7 @@ extern const struct mpgl_driver mpgl_driver_angle_es2;
extern const struct mpgl_driver mpgl_driver_dxinterop;
extern const struct mpgl_driver mpgl_driver_rpi;
extern const struct mpgl_driver mpgl_driver_mali;
extern const struct mpgl_driver mpgl_driver_vdpauglx;
static const struct mpgl_driver *const backends[] = {
#if HAVE_RPI
@ -83,6 +84,9 @@ static const struct mpgl_driver *const backends[] = {
#if HAVE_MALI_FBDEV
&mpgl_driver_mali,
#endif
#if HAVE_VDPAU_GL_X11
&mpgl_driver_vdpauglx,
#endif
};
// 0-terminated list of desktop GL versions a backend should try to

View File

@ -0,0 +1,375 @@
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <X11/Xlib.h>
#include <GL/glx.h>
#define MP_GET_GLX_WORKAROUNDS
#include "header_fixes.h"
#include "video/vdpau.h"
#include "video/out/x11_common.h"
#include "context.h"
// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
// follow it. I'm not sure about the original nvidia headers.
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
#define NUM_SURFACES 4
struct surface {
VdpOutputSurface surface;
// This nested shitshow of handles to the same object piss me off.
GLvdpauSurfaceNV registered;
GLuint texture;
GLuint fbo;
};
struct priv {
GLXContext context;
struct mp_vdpau_ctx *vdp;
VdpPresentationQueueTarget vdp_target;
VdpPresentationQueue vdp_queue;
int num_surfaces;
struct surface *surfaces;
int current_surface;
};
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_context_x11(struct MPGLContext *ctx, int vo_flags)
{
struct priv *glx_ctx = ctx->priv;
struct vo *vo = ctx->vo;
int glx_major, glx_minor;
if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) {
MP_ERR(vo, "GLX not found.\n");
return false;
}
int glx_attribs[] = {
GLX_X_RENDERABLE, True,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, True,
None
};
int fbcount;
GLXFBConfig *fbcs = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
glx_attribs, &fbcount);
if (!fbcs)
return false;
// The list in fbc is sorted (so that the first element is the best).
GLXFBConfig fbc = fbcount > 0 ? fbcs[0] : NULL;
XFree(fbcs);
if (!fbc) {
MP_ERR(vo, "no GLX support present\n");
return false;
}
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
const char *glxstr =
glXQueryExtensionsString(vo->x11->display, vo->x11->screen);
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
return false;
}
int ctx_flags = vo_flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, ctx_flags,
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
True, context_attribs);
if (!context)
return false;
// Pass 0 as drawable for offscreen use. This is probably (?) not valid in
// standard GLX, but the nVidia drivers accept it.
if (!glXMakeCurrent(vo->x11->display, 0, context)) {
MP_FATAL(vo, "Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
return false;
}
glx_ctx->context = context;
mpgl_load_functions(ctx->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
return true;
}
static int create_vdpau_objects(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
VdpDevice dev = p->vdp->vdp_device;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
ctx->gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address);
vdp_st = vdp->presentation_queue_target_create_x11(dev, ctx->vo->x11->window,
&p->vdp_target);
CHECK_VDP_ERROR(ctx, "creating vdp target");
vdp_st = vdp->presentation_queue_create(dev, p->vdp_target, &p->vdp_queue);
CHECK_VDP_ERROR(ctx, "creating vdp presentation queue");
return 0;
}
static void destroy_vdpau_window_sized_objects(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
GL *gl = ctx->gl;
for (int n = 0; n < p->num_surfaces; n++) {
struct surface *surface = &p->surfaces[n];
if (surface->registered) {
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
gl->VDPAUUnregisterSurfaceNV(surface->registered);
}
if (surface->surface != VDP_INVALID_HANDLE) {
vdp_st = vdp->output_surface_destroy(surface->surface);
CHECK_VDP_WARNING(ctx, "destroying vdpau surface");
}
gl->DeleteFramebuffers(1, &surface->fbo);
gl->DeleteTextures(1, &surface->texture);
}
p->num_surfaces = 0;
p->current_surface = -1;
ctx->gl->main_fb = 0;
}
static int recreate_vdpau_window_sized_objects(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
VdpDevice dev = p->vdp->vdp_device;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
GL *gl = ctx->gl;
destroy_vdpau_window_sized_objects(ctx);
assert(p->num_surfaces == 0);
for (int n = 0; n < NUM_SURFACES; n++) {
MP_TARRAY_APPEND(p, p->surfaces, p->num_surfaces, (struct surface){0});
struct surface *surface = &p->surfaces[p->num_surfaces - 1];
vdp_st = vdp->output_surface_create(dev, VDP_RGBA_FORMAT_B8G8R8A8,
ctx->vo->dwidth, ctx->vo->dheight,
&surface->surface);
CHECK_VDP_ERROR_NORETURN(ctx, "creating vdp output surface");
if (vdp_st != VDP_STATUS_OK)
goto error;
gl->GenTextures(1, &surface->texture);
surface->registered =
gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(surface->surface),
GL_TEXTURE_2D,
1, &surface->texture);
if (!surface->registered) {
MP_ERR(ctx, "could not register vdpau surface with GL\n");
goto error;
}
gl->VDPAUSurfaceAccessNV(surface->registered, GL_WRITE_DISCARD_NV);
gl->VDPAUMapSurfacesNV(1, &surface->registered);
gl->GenFramebuffers(1, &surface->fbo);
gl->BindFramebuffer(GL_FRAMEBUFFER, surface->fbo);
gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, surface->texture, 0);
GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
if (err != GL_FRAMEBUFFER_COMPLETE) {
MP_ERR(ctx, "Framebuffer completeness check failed (error=%d).\n",
(int)err);
goto error;
}
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
}
return 0;
error:
destroy_vdpau_window_sized_objects(ctx);
return -1;
}
static void glx_uninit(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
struct vdp_functions *vdp = p->vdp ? &p->vdp->vdp : NULL;
VdpStatus vdp_st;
destroy_vdpau_window_sized_objects(ctx);
if (p->vdp_queue) {
vdp_st = vdp->presentation_queue_destroy(p->vdp_queue);
CHECK_VDP_WARNING(ctx, "destroying presentation queue");
}
if (p->vdp_target) {
vdp_st = vdp->presentation_queue_target_destroy(p->vdp_target);
CHECK_VDP_WARNING(ctx, "destroying presentation target");
}
if (p->context) {
Display *display = ctx->vo->x11->display;
glXMakeCurrent(display, None, NULL);
glXDestroyContext(display, p->context);
}
mp_vdpau_destroy(p->vdp);
vo_x11_uninit(ctx->vo);
}
static int glx_init(struct MPGLContext *ctx, int flags)
{
struct vo *vo = ctx->vo;
struct priv *p = ctx->priv;
if (ctx->vo->probing)
goto uninit;
if (!vo_x11_init(ctx->vo))
goto uninit;
p->vdp = mp_vdpau_create_device_x11(ctx->log, ctx->vo->x11->display, false);
if (!p->vdp)
goto uninit;
if (!vo_x11_create_vo_window(vo, NULL, "vdpauglx"))
goto uninit;
if (!create_context_x11(ctx, flags))
goto uninit;
if (!(ctx->gl->mpgl_caps & MPGL_CAP_VDPAU))
goto uninit;
if (create_vdpau_objects(ctx) < 0)
goto uninit;
return 0;
uninit:
glx_uninit(ctx);
return -1;
}
static void glx_next_framebuffer(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
if (!p->num_surfaces)
return;
int current_surface = p->current_surface++;
p->current_surface = p->current_surface % p->num_surfaces;
if (current_surface >= 0) {
struct surface *surface = &p->surfaces[current_surface];
ctx->gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
vdp_st = vdp->presentation_queue_display(p->vdp_queue, surface->surface,
0, 0, 0);
CHECK_VDP_WARNING(ctx, "trying to present vdp surface");
}
struct surface *surface = &p->surfaces[p->current_surface];
VdpTime prev_vsync_time;
vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue,
surface->surface,
&prev_vsync_time);
CHECK_VDP_WARNING(ctx, "waiting for surface failed");
ctx->gl->VDPAUMapSurfacesNV(1, &surface->registered);
ctx->gl->main_fb = surface->fbo;
ctx->flip_v = true;
}
static int glx_reconfig(struct MPGLContext *ctx)
{
vo_x11_config_vo_window(ctx->vo);
if (recreate_vdpau_window_sized_objects(ctx) < 0)
return -1;
glx_next_framebuffer(ctx); // map initial FBO
return 0;
}
static int glx_control(struct MPGLContext *ctx, int *events, int request,
void *arg)
{
int r = vo_x11_control(ctx->vo, events, request, arg);
if (*events & VO_EVENT_RESIZE)
recreate_vdpau_window_sized_objects(ctx);
return r;
}
static void glx_swap_buffers(struct MPGLContext *ctx)
{
glx_next_framebuffer(ctx);
}
static void glx_wakeup(struct MPGLContext *ctx)
{
vo_x11_wakeup(ctx->vo);
}
static void glx_wait_events(struct MPGLContext *ctx, int64_t until_time_us)
{
vo_x11_wait_events(ctx->vo, until_time_us);
}
const struct mpgl_driver mpgl_driver_vdpauglx = {
.name = "vdpauglx",
.priv_size = sizeof(struct priv),
.init = glx_init,
.reconfig = glx_reconfig,
.swap_buffers = glx_swap_buffers,
.control = glx_control,
.wakeup = glx_wakeup,
.wait_events = glx_wait_events,
.uninit = glx_uninit,
};

View File

@ -354,6 +354,7 @@ def build(ctx):
( "video/out/opengl/context_dxinterop.c","gl-dxinterop" ),
( "video/out/opengl/context_mali_fbdev.c","mali-fbdev" ),
( "video/out/opengl/context_rpi.c", "rpi" ),
( "video/out/opengl/context_vdpau.c", "vdpau-gl-x11" ),
( "video/out/opengl/context_wayland.c", "gl-wayland" ),
( "video/out/opengl/context_w32.c", "gl-win32" ),
( "video/out/opengl/context_x11.c", "gl-x11" ),