Sok changes.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@353 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
gabucino 2001-04-11 16:44:20 +00:00
parent 4d94e44e3a
commit c2f8472e29
2 changed files with 31 additions and 43 deletions

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@ -18,12 +18,12 @@ Fully functional Win32 VfW/DShow codecs:
- M$ MPEG4 v1, v2 (MPG4,MP42):
mpg4c32.dll: works, YUV supported.
- M$ MPEG4 v3 / DivX ;-) (MP43,DIV3,DIV4,DIV5,DIV6)
- M$ MPEG4 v3 / DivX ;-) / AngelPotion (MP43,DIV3,DIV4,DIV5,DIV6,AP41)
divxc32.dll: works, YUV supported.
divx_c32.ax: works, YUV and postprocessing supported.
- Indeo Video 5.0: (IV50)
ir50_32.dll (VfW): works, YUV supported.
ir50_32.dll (DShow): not tested
ir50_32.dll (DShow): works, YUV supported.
- Cinepak Video: (CVID)
iccvid.dll: works, YUV supported.
- Microsoft Video v1.0 (CRAM)
@ -33,6 +33,7 @@ Fully functional Win32 VfW/DShow codecs:
- Motion JPEG (MJPG)
m3jpeg32.dll: can't load (segfault)
mcmjpg32.dll: works, YUV supported
m3jpegdec.ax: works, YUV supported
- Windows Media Video 7 (WMV1)
wmvds32.ax: works, YUV supported
- I263: (I263)
@ -44,8 +45,6 @@ Problems:
ir41_32.dll: works, no YUV, image upside-down
- Indeo Video 3.2: (IV32)
ir32_32.dll: works, no YUV, image upside-down
- ASUS ASV1: (ASV1)
asusasvd.dll: ??? not tested
- ASUS ASV2: (ASV2)
asusasv2.dll: loads, image upside-down and very pixelized (no YUY2, but YVYU)
- ATI VCR1: (VCR1)
@ -62,6 +61,8 @@ Problems:
Not tested:
- ASUS ASV1: (ASV1)
asusasvd.dll: ??? not tested
- Motion Wavelets: (MWV1)
icmw_32.dll: not tested (no sample file)
- Indeo Video 3.1: (IV31)
@ -72,6 +73,8 @@ Not tested:
wmv8ds32.ax: not tested (no sample file)
- I420: (I420)
i263_32.drv: not tested, but should work (no sample file)
- m261: (m261)
msh261.drv: not tested, what's this?
Audio codecs:
~~~~~~~~~~~~~
@ -82,7 +85,7 @@ Built-in native codecs:
mp3lib, based on mpg123 (sometimes segfaults, then use ACM, see below)
- AC3: (0x2000)
libac3
- aLaw audio: (6)
- aLaw audio: (0x6)
aLaw codec from xanim sources
- MS-GSM: (0x31,0x32)
xa_gsm from avifile sources
@ -104,10 +107,13 @@ Fully functional Win32 ACM/DShow codecs:
Problems:
- uLaw audio: (0x7)
mess...
- ACELP.net Sipro Lab Audio (0x130)
doesn't work: unk_ ...
Not tested:
- ACELP.net: (0x130)
acelpdec.ax: not tested (no sample file)
- IMC: (0x401)
imc32.acm: not tested (no sample file)

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@ -36,17 +36,10 @@ It's still under development, but it will be merged and released soon.
BTW he needs some nice skins, if you are a good graphician, contact him!!!
Win32 codecs?
Yes, we are using Win32 (Video for Windows) codecs for AVI/ASF decoding.
They must be installed to the /usr/lib/win32/ directory, with all lower case.
You can grab the codecs package from our homepage, or can be found in your
C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
Some people asked why don't we use ActiveMovie/DirectShow codecs. The reason is
simple: we'd have to emulate the whole DirectX architecture and implement the
(patented!) COM interface to be able to use them. BTW the old VfW DivX codec
is faster than the new .AX version, but it has no quality/CPU setting
option (this is an improper name, since it doesn't affect the decoder. If
it's set to 1 or higher, it applies a filter which decreases blockiness and
eats away CPU cycles).
Yes, we are using Win32 (Video for Windows, DirectShow) codecs for AVI/ASF
decoding. They must be installed to the /usr/lib/win32/ directory, with all
lower case. You can grab the codecs package from our homepage, or can be found
in your C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
Supported input formats:
~~~~~~~~~~~~~~~~~~~~~~~~
@ -55,44 +48,33 @@ Supported input formats:
- RIFF AVI file format
- ASF 1.0 file format
Supported audio codecs:
~~~~~~~~~~~~~~~~~~~~~~~
- PCM (uncompressed) audio (8/16 bit, mono/stereo)
- MPEG layer 2/3 audio (using mp3lib, based on mpg123 [www.mpg123.de])
- AC3 audio (using ac3dec/libac3)
- Win32 ACM audio codecs (the *.ACM files) [Only in the AVI player]
tested with: DivX audio, MS-ADPCM
- aLaw audio (using code from xanim)
- MS-GSM audio (using modified xa_gsm.c from avifile)
Supported video codecs:
~~~~~~~~~~~~~~~~~~~~~~~
- MPEG 1 and MPEG 2 video decoder (using mpeg2dec/libmpeg2, supports
3DNow! and MMX)
- Win32 ICM (VfW) video codecs (for example DivX using DIVXC32.DLL)
- OpenDivX encore & decore (see ProjectMayo)
Supported audio & video codecs:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
See DOCS/CODECS for complete list.
Supported video output devices:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- mga: Matrox G200/G400 hardware YUV overlay via the mga_vid device
- xmga: Matrox G200/G400 overlay (mga_vid) in X11 window
(Xv emulation on X 3.3.x !)
- x11: X11 optionally with SHM extension
- dga: X11 DGA extension (only in 24/32bpp)
- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
- xv: X11 using overlays with the Xvideo extension (hardware YUV & scaling)
- gl: OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
- syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
- fbdev:Output to general framebuffers (only MPEG1/2 and OpenDivX)
- 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
- sdl: SDL >= v1.1.7 driver (slower than 'x11', but supports software scaling)
- xv: X11 using overlays with the Xvideo extension (hardware YUV & scaling)
- x11: X11 with SHM extension
- gl: OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
- dga: X11 DGA extension
- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
- sdl: SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8
even support Xvideo, thus hardware rendering)
(NOT supported by us! Don't submit SDL bugreports!)
- fbdev:Output to general framebuffers
- svga: Output to SVGAlib
- null: Null output (for speed tests/benchmarking)
- 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
- odivx:OpenDivX AVI File writer
- pgm: PGM file output (for testing purposes)
- md5: MD5sum output (for mpeg conformance tests)
NOTE: check DOCS/VIDEOCARDS !
NOTE: maybe not all are available for AVI files
Supported audio output devices:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~