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player: fix display-sync A/V calculation on high playback speeds
This is all kinds of stupid - update_avsync_after_frame() will multiply this value with the speed at a later point, and we only update this field for this function. (This should be refactored.)
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@ -1037,6 +1037,7 @@ static void handle_display_sync_frame(struct MPContext *mpctx,
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// align frame timings on the vsync boundaries. This is unavoidable, and
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// for the sake of the video sync calculations we pretend it's perfect.
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mpctx->time_frame -= mpctx->display_sync_error;
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mpctx->time_frame /= opts->playback_speed * video_speed_correction;
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mpctx->speed_factor_v = video_speed_correction;
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