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player: fix display-sync A/V calculation on high playback speeds

This is all kinds of stupid - update_avsync_after_frame() will multiply
this value with the speed at a later point, and we only update this
field for this function. (This should be refactored.)
This commit is contained in:
wm4 2015-10-27 20:56:49 +01:00
parent aaec2aba38
commit c24921d56b

View File

@ -1037,6 +1037,7 @@ static void handle_display_sync_frame(struct MPContext *mpctx,
// align frame timings on the vsync boundaries. This is unavoidable, and // align frame timings on the vsync boundaries. This is unavoidable, and
// for the sake of the video sync calculations we pretend it's perfect. // for the sake of the video sync calculations we pretend it's perfect.
mpctx->time_frame -= mpctx->display_sync_error; mpctx->time_frame -= mpctx->display_sync_error;
mpctx->time_frame /= opts->playback_speed * video_speed_correction;
mpctx->speed_factor_v = video_speed_correction; mpctx->speed_factor_v = video_speed_correction;