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audio: do not exit when loading small files in paused mode

When starting in paused mode, no audio is written to the device at all,
because writing audio implicitly unpauses the AO. If the file is very
small, and all audio fits within the AO buffer, this accidentally
triggered the EOF condition. (In unpaused mode, it would write all
audio, end playback, and then wait until the AO has everything played.)
This commit is contained in:
wm4 2015-06-04 22:05:29 +02:00
parent b2d058ef00
commit c06cd1b993

View File

@ -582,7 +582,7 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
mp_audio_buffer_skip(mpctx->ao_buffer, played); mp_audio_buffer_skip(mpctx->ao_buffer, played);
mpctx->audio_status = STATUS_PLAYING; mpctx->audio_status = STATUS_PLAYING;
if (audio_eof) { if (audio_eof && !mpctx->paused) {
mpctx->audio_status = STATUS_DRAINING; mpctx->audio_status = STATUS_DRAINING;
// Wait until the AO has played all queued data. In the gapless case, // Wait until the AO has played all queued data. In the gapless case,
// we trigger EOF immediately, and let it play asynchronously. // we trigger EOF immediately, and let it play asynchronously.