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vda: make independent from cocoa backend

Basically, don't access the vo field.

There's also no reason anymore to access MPGLContext. We still need to
access loaded GL functions though, so add a field for that to gl_hwdec.

Untested.
This commit is contained in:
wm4 2014-12-03 21:02:33 +01:00
parent 82afc0f343
commit bfa7893fe9
3 changed files with 7 additions and 8 deletions

View File

@ -171,6 +171,7 @@ struct mp_hwdec_info;
struct gl_hwdec { struct gl_hwdec {
const struct gl_hwdec_driver *driver; const struct gl_hwdec_driver *driver;
struct mp_log *log; struct mp_log *log;
GL *gl;
struct MPGLContext *mpgl; struct MPGLContext *mpgl;
struct mp_hwdec_info *info; struct mp_hwdec_info *info;
// For free use by hwdec driver // For free use by hwdec driver

View File

@ -32,14 +32,12 @@ struct priv {
static bool check_hwdec(struct gl_hwdec *hw) static bool check_hwdec(struct gl_hwdec *hw)
{ {
struct vo *vo = hw->mpgl->vo;
if (hw->gl_texture_target != GL_TEXTURE_RECTANGLE) { if (hw->gl_texture_target != GL_TEXTURE_RECTANGLE) {
MP_ERR(hw, "must use rectangle video textures with VDA\n"); MP_ERR(hw, "must use rectangle video textures with VDA\n");
return false; return false;
} }
if (!vo->cocoa) { if (!CGLGetCurrentContext()) {
MP_ERR(hw, "need cocoa opengl backend to be active"); MP_ERR(hw, "need cocoa opengl backend to be active");
return false; return false;
} }
@ -57,7 +55,7 @@ static int create(struct gl_hwdec *hw)
if (!check_hwdec(hw)) if (!check_hwdec(hw))
return -1; return -1;
GL *gl = hw->mpgl->gl; GL *gl = hw->gl;
gl->GenTextures(1, &p->gl_texture); gl->GenTextures(1, &p->gl_texture);
return 0; return 0;
@ -75,8 +73,7 @@ static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
return -1; return -1;
struct priv *p = hw->priv; struct priv *p = hw->priv;
struct vo *vo = hw->mpgl->vo; GL *gl = hw->gl;
GL *gl = hw->mpgl->gl;
CVPixelBufferRelease(p->pbuf); CVPixelBufferRelease(p->pbuf);
p->pbuf = (CVPixelBufferRef)hw_image->planes[3]; p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
@ -91,7 +88,7 @@ static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0); GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0);
if (err != kCGLNoError) if (err != kCGLNoError)
MP_ERR(vo, "error creating IOSurface texture: %s (%x)\n", MP_ERR(hw, "error creating IOSurface texture: %s (%x)\n",
CGLErrorString(err), gl->GetError()); CGLErrorString(err), gl->GetError());
gl->BindTexture(hw->gl_texture_target, 0); gl->BindTexture(hw->gl_texture_target, 0);
@ -127,7 +124,7 @@ static struct mp_image *download_image(struct gl_hwdec *hw,
static void destroy(struct gl_hwdec *hw) static void destroy(struct gl_hwdec *hw)
{ {
struct priv *p = hw->priv; struct priv *p = hw->priv;
GL *gl = hw->mpgl->gl; GL *gl = hw->gl;
CVPixelBufferRelease(p->pbuf); CVPixelBufferRelease(p->pbuf);
gl->DeleteTextures(1, &p->gl_texture); gl->DeleteTextures(1, &p->gl_texture);

View File

@ -228,6 +228,7 @@ static void load_hwdec_driver(struct gl_priv *p,
.driver = drv, .driver = drv,
.log = mp_log_new(hwdec, p->vo->log, drv->api_name), .log = mp_log_new(hwdec, p->vo->log, drv->api_name),
.mpgl = p->glctx, .mpgl = p->glctx,
.gl = p->glctx->gl,
.info = &p->hwdec_info, .info = &p->hwdec_info,
.gl_texture_target = GL_TEXTURE_2D, .gl_texture_target = GL_TEXTURE_2D,
}; };