mirror of https://github.com/mpv-player/mpv
vdpau: make mp_vdpau_ctx thread-safe
Preparation so that various things related to video can run in different threads. One part to this is making the video surface pool safe. Another issue is the preemption mechanism, which continues to give us endless pain. In theory, it's probably impossible to handle preemption 100% correctly and race-condition free, unless _every_ API user in the same process uses a central, shared mutex to protect every vdpau API call. Otherwise, it could happen that one thread recovering from preemption allocates a vdpau object, and then another thread (which hasn't recovered yet) happens to free the object for some reason. This is because objects are referenced by integer IDs, and vdpau will reuse IDs invalidated by preemption after preemption. Since this is unreasonable, we're as lazy as possible when it comes to handling preemption. We don't do any locking around the mp_vdpau_ctx fields that are normally immutable, and only can change when recovering from preemption. In practice, this will work, because it doesn't matter whether not-yet-recovered components use the old or new vdpau function pointers or device ID. Code calls mp_vdpau_handle_preemption() anyway to check for the preemption event and possibly to recover, and that function acquires the lock protecting the preemption state. Another possible source of potential grandiose fuckup is the fact that the vdpau library is in fact only a tiny wrapper, and the real driver lives in a shared object dlopen()ed by the wrapper. The wrapper also calls dlclose() on the loaded shared object in some situations. One possible danger is that failing to recreate a vdpau device could trigger a dlclose() call, and that glibc might unload it. Currently, glibc implements full unloading of shared objects on the last dlclose() call, and if that happens, calls to function pointers pointing into the shared object would obviously crash. Fortunately, it seems the existing vdpau wrapper won't trigger this case and never unloads the driver once it's successfully loaded. To make it short, vdpau preemption opens up endless depths of WTFs. Another issue is that any participating thread might do the preemption recovery (whichever comes first). This is easier to implement. The implication is that we need threadsafe xlib. We just hope and pray that this will actually work. This also means that once vdpau code is actually involved in a multithreaded scenario, we have to add XInitThreads() to the X11 code.
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280e7e171a
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@ -19,6 +19,7 @@
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#include "vdpau.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "video/out/x11_common.h"
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@ -35,7 +36,10 @@ static void mark_vdpau_objects_uninitialized(struct mp_vdpau_ctx *ctx)
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static void preemption_callback(VdpDevice device, void *context)
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{
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struct mp_vdpau_ctx *ctx = context;
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pthread_mutex_lock(&ctx->preempt_lock);
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ctx->is_preempted = true;
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pthread_mutex_unlock(&ctx->preempt_lock);
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}
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static int win_x11_init_vdpau_procs(struct mp_vdpau_ctx *ctx)
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@ -130,32 +134,52 @@ static int handle_preemption(struct mp_vdpau_ctx *ctx)
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// 1: everything is fine, no preemption happened
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int mp_vdpau_handle_preemption(struct mp_vdpau_ctx *ctx, uint64_t *counter)
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{
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int r = 1;
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pthread_mutex_lock(&ctx->preempt_lock);
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// First time init
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if (!*counter)
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*counter = ctx->preemption_counter;
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if (handle_preemption(ctx) < 0)
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return -1;
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r = -1;
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if (*counter < ctx->preemption_counter) {
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if (r > 0 && *counter < ctx->preemption_counter) {
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*counter = ctx->preemption_counter;
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return 0; // signal recovery after preemption
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r = 0; // signal recovery after preemption
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}
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return 1;
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pthread_mutex_unlock(&ctx->preempt_lock);
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return r;
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}
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struct surface_ref {
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struct mp_vdpau_ctx *ctx;
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int index;
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};
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static void release_decoder_surface(void *ptr)
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{
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bool *in_use_ptr = ptr;
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*in_use_ptr = false;
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struct surface_ref *r = ptr;
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struct mp_vdpau_ctx *ctx = r->ctx;
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pthread_mutex_lock(&ctx->pool_lock);
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assert(ctx->video_surfaces[r->index].in_use);
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ctx->video_surfaces[r->index].in_use = false;
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pthread_mutex_unlock(&ctx->pool_lock);
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talloc_free(r);
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}
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static struct mp_image *create_ref(struct surface_entry *e)
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static struct mp_image *create_ref(struct mp_vdpau_ctx *ctx, int index)
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{
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struct surface_entry *e = &ctx->video_surfaces[index];
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assert(!e->in_use);
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e->in_use = true;
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struct surface_ref *ref = talloc_ptrtype(NULL, ref);
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*ref = (struct surface_ref){ctx, index};
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struct mp_image *res =
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mp_image_new_custom_ref(&(struct mp_image){0}, &e->in_use,
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mp_image_new_custom_ref(&(struct mp_image){0}, ref,
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release_decoder_surface);
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mp_image_setfmt(res, IMGFMT_VDPAU);
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mp_image_set_size(res, e->w, e->h);
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@ -168,8 +192,11 @@ struct mp_image *mp_vdpau_get_video_surface(struct mp_vdpau_ctx *ctx,
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VdpChromaType chroma, int w, int h)
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{
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struct vdp_functions *vdp = &ctx->vdp;
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int surface_index = -1;
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VdpStatus vdp_st;
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pthread_mutex_lock(&ctx->pool_lock);
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// Destroy all unused surfaces that don't have matching parameters
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for (int n = 0; n < MAX_VIDEO_SURFACES; n++) {
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struct surface_entry *e = &ctx->video_surfaces[n];
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@ -188,7 +215,8 @@ struct mp_image *mp_vdpau_get_video_surface(struct mp_vdpau_ctx *ctx,
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if (!e->in_use && e->surface != VDP_INVALID_HANDLE) {
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assert(e->w == w && e->h == h);
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assert(e->chroma == chroma);
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return create_ref(e);
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surface_index = n;
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goto done;
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}
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}
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@ -203,12 +231,21 @@ struct mp_image *mp_vdpau_get_video_surface(struct mp_vdpau_ctx *ctx,
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vdp_st = vdp->video_surface_create(ctx->vdp_device, chroma,
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w, h, &e->surface);
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CHECK_VDP_WARNING(ctx, "Error when calling vdp_video_surface_create");
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return create_ref(e);
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surface_index = n;
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goto done;
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}
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}
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done: ;
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struct mp_image *mpi = NULL;
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if (surface_index >= 0)
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mpi = create_ref(ctx, surface_index);
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pthread_mutex_unlock(&ctx->pool_lock);
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if (!mpi)
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MP_ERR(ctx, "no surfaces available in mp_vdpau_get_video_surface\n");
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return NULL;
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return mpi;
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}
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struct mp_vdpau_ctx *mp_vdpau_create_device_x11(struct mp_log *log,
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@ -220,13 +257,13 @@ struct mp_vdpau_ctx *mp_vdpau_create_device_x11(struct mp_log *log,
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.x11 = x11,
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.preemption_counter = 1,
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};
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mpthread_mutex_init_recursive(&ctx->preempt_lock);
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pthread_mutex_init(&ctx->pool_lock, NULL);
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mark_vdpau_objects_uninitialized(ctx);
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if (win_x11_init_vdpau_procs(ctx) < 0) {
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if (ctx->vdp.device_destroy)
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ctx->vdp.device_destroy(ctx->vdp_device);
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talloc_free(ctx);
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mp_vdpau_destroy(ctx);
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return NULL;
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}
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return ctx;
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@ -246,11 +283,13 @@ void mp_vdpau_destroy(struct mp_vdpau_ctx *ctx)
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}
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}
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if (ctx->vdp_device != VDP_INVALID_HANDLE) {
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if (vdp->device_destroy && ctx->vdp_device != VDP_INVALID_HANDLE) {
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vdp_st = vdp->device_destroy(ctx->vdp_device);
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CHECK_VDP_WARNING(ctx, "Error when calling vdp_device_destroy");
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}
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pthread_mutex_destroy(&ctx->pool_lock);
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pthread_mutex_destroy(&ctx->preempt_lock);
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talloc_free(ctx);
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}
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@ -4,6 +4,8 @@
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#include <stdbool.h>
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#include <inttypes.h>
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#include <pthread.h>
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#include <vdpau/vdpau.h>
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#include <vdpau/vdpau_x11.h>
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@ -35,26 +37,31 @@ struct vdp_functions {
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// Shared state. Objects created from different VdpDevices are often (always?)
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// incompatible to each other, so all code must use a shared VdpDevice.
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struct mp_vdpau_ctx {
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struct mp_log *log;
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struct vo_x11_state *x11;
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// These are mostly immutable, except on preemption. We don't really care
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// to synchronize the preemption case fully correctly, because it's an
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// extremely obscure corner case, and basically a vdpau API design bug.
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// What we do will sort-of work anyway (no memory errors are possible).
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struct vdp_functions vdp;
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VdpGetProcAddress *get_proc_address;
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VdpDevice vdp_device;
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pthread_mutex_t preempt_lock;
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bool is_preempted; // set to true during unavailability
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uint64_t preemption_counter; // incremented after _restoring_
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bool preemption_user_notified;
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double last_preemption_retry_fail;
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struct vo_x11_state *x11;
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// Surface pool
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pthread_mutex_t pool_lock;
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struct surface_entry {
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VdpVideoSurface surface;
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int w, h;
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VdpChromaType chroma;
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bool in_use;
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} video_surfaces[MAX_VIDEO_SURFACES];
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struct mp_log *log;
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};
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struct mp_vdpau_ctx *mp_vdpau_create_device_x11(struct mp_log *log,
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