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Initialize all structs to 0 before using them.

This is consistent with the remaining code (which uses e.g. calloc) and makes
it easier to extend the structs in the future.
As a side effect it fixes several valgrind errors in hashmap_hash/hashmap_key_compare
caused by padding in the structures, but it is not a correct fix for that issue.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29086 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2009-03-28 19:21:34 +00:00
parent c9120b9892
commit bbf6e2d0a9

View File

@ -455,6 +455,7 @@ static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_h
cur_top = top-by;
// Query cache
memset(&hk, 0, sizeof(hk));
memcpy(&hk.a, last_hash, sizeof(*last_hash));
memcpy(&hk.b, hash, sizeof(*hash));
hk.aw = aw;
@ -1429,6 +1430,7 @@ static void get_outline_glyph(int symbol, glyph_info_t* info, FT_Vector* advance
int error;
glyph_hash_val_t* val;
glyph_hash_key_t key;
memset(&key, 0, sizeof(key));
key.font = render_context.font;
key.size = render_context.font_size;
key.ch = symbol;
@ -2166,6 +2168,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
for (i = 0; i < text_info.length; ++i)
get_bitmap_glyph(text_info.glyphs + i);
memset(event_images, 0, sizeof(*event_images));
event_images->top = device_y - d6_to_int(text_info.lines[0].asc);
event_images->height = d6_to_int(text_info.height);
event_images->detect_collisions = render_context.detect_collisions;