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Improve/clarify description of -vo gl and -vo gl2 suboptions
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16586 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -2699,7 +2699,7 @@ Number of lines copied to texture in one piece (default: 4).
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0 for whole image.
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.IPs (no)osd
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Enable or disable support for OSD rendering via OpenGL (default: enabled).
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Mostly for testing, you should use \-osdlevel 0 to disable OSD.
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This option is for testing purposes, instead use \-osdlevel 0 to disable OSD.
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.IPs (no)scaled-osd
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Changes the way the OSD behaves when the size of the
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window changes (default: disabled).
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@ -2716,10 +2716,12 @@ slower (default: 0).
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.RSss
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0: Use power-of-two textures (default).
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.br
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1: Use texture_rectangle, not compatible with hardware YUV conversion.
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1: Use the GL_ARB_texture_rectangle extension.
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This is not compatible with hardware YUV conversion.
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.br
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2: Use texture_non_power_of_two.
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.RE
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2: Use the GL_ARB_texture_non_power_of_two extension.
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In some cases only supported in software and thus very slow.
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.REss
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.IPs (no)glfinish
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Call glFinish() before swapping buffers.
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Slower but in some cases more correct output (default: disabled).
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@ -2774,7 +2776,28 @@ Supports OSD and videos larger than the maximum texture size.
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.IPs (no)glfinish
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same as gl (default: enabled)
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.IPs yuv=<n>
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same as gl
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Select the type of YUV to RGB conversion.
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If set to anything except 0 OSD will be disabled and brightness, contrast and
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gamma setting is only available via the global X server settings.
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.RSss
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0: Use software conversion (default).
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Compatible with all OpenGL version.
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Provides brightness, contrast and saturation control.
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.br
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1: Use register combiners.
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This uses an nVidia-specific extension (GL_NV_register_combiners).
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At least three texture units are needed.
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.br
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2: Use a fragment program.
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Needs GL_ARB_fragment_program extension and at least three texture units.
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.br
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3: Use a fragment program using the POW instruction.
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Needs GL_ARB_fragment_program extension and at least three texture units.
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Method 4 is usually faster.
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.br
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4: Use a fragment program with additional lookup.
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Needs GL_ARB_fragment_program extension and at least four texture units.
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.REss
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.REss
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.
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.TP
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