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100l, do not call check_events from resize_d3d since there should be
no reason to do it and it might call resize_d3d again which makes it hard to guarantee that it works correctly. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28064 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -330,9 +330,6 @@ static int resize_d3d(void)
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
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check_events();
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destroy_d3d_surfaces();
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/* Reset the D3D Device with all parameters the same except the new
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