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ao_dsound: reduce default buffer size
Reduce from 1000ms to 100ms. Since there is an audio thread updating AOs quickly enough now, requesting such a large buffer size makes no sense anymore.
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@ -403,7 +403,7 @@ static int init(struct ao *ao)
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ao->samplerate = rate;
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ao->format = format;
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ao->bps = ao->channels.num * rate * af_fmt2bps(format);
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int buffersize = ao->bps; // space for 1 sec
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int buffersize = ao->bps * 0.100; // space for 100ms
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MP_VERBOSE(ao, "Samplerate:%iHz Channels:%i Format:%s\n", rate,
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ao->channels.num, af_fmt_to_str(format));
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MP_VERBOSE(ao, "Buffersize:%d bytes (%d msec)\n",
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