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mirror of https://github.com/mpv-player/mpv synced 2025-01-26 01:23:17 +00:00

console.lua: add this script

Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:

- Tabs were converted to 4 spaces indentation (plus some manual
  indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
  additions taken from stats.rst; rossy converted the key bindings
  table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
  functional change).
- Integrate into the player as builtin script, including an option to
  prevent loading it.

Above changes and commit message done by wm4.

Signed-off-by: wm4 <wm4@nowhere>
This commit is contained in:
James Ross-Gowan 2019-12-08 03:16:10 +11:00 committed by wm4
parent b2b15d4e6e
commit b3b2cc44fa
10 changed files with 822 additions and 1 deletions

104
DOCS/man/console.rst Normal file
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@ -0,0 +1,104 @@
CONSOLE
=======
The console is a REPL for mpv input commands. It is displayed on the video
window. It also shows log messages. It can be disabled entirely using the
``--load-osd-console=no`` option.
Keybindings
-----------
\`
Show the console.
ESC
Hide the console.
ENTER
Run the typed command.
Shift+ENTER
Type a literal newline character.
Ctrl+LEFT and Ctrl+RIGHT
Move cursor to previous/next word.
UP and DOWN
Navigate command history.
PGUP
Go to the first command in the history.
PGDN
Stop navigating command history.
INSERT
Toggle insert mode.
Shift+INSERT
Paste text (uses the primary selection on X11.)
TAB
Complete the command or property name at the cursor.
Ctrl+C
Clear current line.
Ctrl+K.
Delete text from the cursor to the end of the line.
Ctrl+L
Clear all log messages from the console.
Ctrl+U
Delete text from the cursor to the beginning of the line.
Ctrl+V
Paste text (uses the clipboard on X11.)
Ctrl+W
Delete text from the cursor to the beginning of the current word.
Commands
--------
``script-message-to console type <text>``
Show the console and pre-fill it with the provided text.
Known issues
------------
- Pasting text is slow on Windows
- Non-ASCII keyboard input has restrictions
- The cursor keys move between Unicode code-points, not grapheme clusters
Configuration
-------------
This script can be customized through a config file ``script-opts/console.conf``
placed in mpv's user directory and through the ``--script-opts`` command-line
option. The configuration syntax is described in `ON SCREEN CONTROLLER`_.
Key bindings can be changed in a standard way, see for example stats.lua
documentation.
Configurable Options
~~~~~~~~~~~~~~~~~~~~
``scale``
Default: 1
All drawing is scaled by this value, including the text borders and the
cursor. Change it if you have a high-DPI display.
``font``
Default: unset (picks a hardcoded font depending on detected platform)
Set the font used for the REPL and the console. This probably doesn't
have to be a monospaced font.
``font_size``
Default: 16
Set the font size used for the REPL and the console. This will be
multiplied by "scale."

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@ -991,6 +991,8 @@ works like in older mpv releases. The profiles are currently defined as follows:
.. include:: stats.rst .. include:: stats.rst
.. include:: console.rst
.. include:: lua.rst .. include:: lua.rst
.. include:: javascript.rst .. include:: javascript.rst

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@ -847,6 +847,12 @@ Program Behavior
binding (default: yes). By default, the ``i`` key is used (``I`` to make binding (default: yes). By default, the ``i`` key is used (``I`` to make
the overlay permanent). the overlay permanent).
``--load-osd-console=<yes|no>``
Enable the builtin script that shows a console on a key binding and lets
you enter commands (default: yes). By default,. The ``´`` key is used to
show the console, and ``ESC`` to hide it again. (This is based on a user
script called ``repl.lua``.)
``--player-operation-mode=<cplayer|pseudo-gui>`` ``--player-operation-mode=<cplayer|pseudo-gui>``
For enabling "pseudo GUI mode", which means that the defaults for some For enabling "pseudo GUI mode", which means that the defaults for some
options are changed. This option should not normally be used directly, but options are changed. This option should not normally be used directly, but

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@ -97,6 +97,7 @@
#P show-progress #P show-progress
#i script-binding stats/display-stats #i script-binding stats/display-stats
#I script-binding stats/display-stats-toggle #I script-binding stats/display-stats-toggle
#` script-binding console/enable
#z add sub-delay -0.1 # subtract 100 ms delay from subs #z add sub-delay -0.1 # subtract 100 ms delay from subs
#Z add sub-delay +0.1 # add #Z add sub-delay +0.1 # add
#x add sub-delay +0.1 # same as previous binding (discouraged) #x add sub-delay +0.1 # same as previous binding (discouraged)

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@ -400,6 +400,7 @@ static const m_option_t mp_opts[] = {
OPT_STRING("ytdl-format", lua_ytdl_format, 0), OPT_STRING("ytdl-format", lua_ytdl_format, 0),
OPT_KEYVALUELIST("ytdl-raw-options", lua_ytdl_raw_options, 0), OPT_KEYVALUELIST("ytdl-raw-options", lua_ytdl_raw_options, 0),
OPT_FLAG("load-stats-overlay", lua_load_stats, UPDATE_BUILTIN_SCRIPTS), OPT_FLAG("load-stats-overlay", lua_load_stats, UPDATE_BUILTIN_SCRIPTS),
OPT_FLAG("load-osd-console", lua_load_console, UPDATE_BUILTIN_SCRIPTS),
#endif #endif
// ------------------------- stream options -------------------- // ------------------------- stream options --------------------
@ -920,6 +921,7 @@ static const struct MPOpts mp_default_opts = {
.lua_ytdl_format = NULL, .lua_ytdl_format = NULL,
.lua_ytdl_raw_options = NULL, .lua_ytdl_raw_options = NULL,
.lua_load_stats = 1, .lua_load_stats = 1,
.lua_load_console = 1,
#endif #endif
.auto_load_scripts = 1, .auto_load_scripts = 1,
.loop_times = 1, .loop_times = 1,

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@ -139,6 +139,7 @@ typedef struct MPOpts {
char *lua_ytdl_format; char *lua_ytdl_format;
char **lua_ytdl_raw_options; char **lua_ytdl_raw_options;
int lua_load_stats; int lua_load_stats;
int lua_load_console;
int auto_load_scripts; int auto_load_scripts;

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@ -72,6 +72,9 @@ static const char * const builtin_lua_scripts[][2] = {
}, },
{"@stats.lua", {"@stats.lua",
# include "player/lua/stats.inc" # include "player/lua/stats.inc"
},
{"@console.lua",
# include "player/lua/console.inc"
}, },
{0} {0}
}; };

701
player/lua/console.lua Normal file
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@ -0,0 +1,701 @@
-- Copyright (C) 2019 the mpv developers
--
-- Permission to use, copy, modify, and/or distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
-- SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
-- OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
-- CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
local utils = require 'mp.utils'
local options = require 'mp.options'
local assdraw = require 'mp.assdraw'
-- Default options
local opts = {
-- All drawing is scaled by this value, including the text borders and the
-- cursor. Change it if you have a high-DPI display.
scale = 1,
-- Set the font used for the REPL and the console. This probably doesn't
-- have to be a monospaced font.
font = "",
-- Set the font size used for the REPL and the console. This will be
-- multiplied by "scale."
font_size = 16,
}
function detect_platform()
local o = {}
-- Kind of a dumb way of detecting the platform but whatever
if mp.get_property_native('options/vo-mmcss-profile', o) ~= o then
return 'windows'
elseif mp.get_property_native('options/cocoa-force-dedicated-gpu', o) ~= o then
return 'macos'
end
return 'x11'
end
-- Pick a better default font for Windows and macOS
local platform = detect_platform()
if platform == 'windows' then
opts.font = 'Consolas'
elseif platform == 'macos' then
opts.font = 'Menlo'
else
opts.font = 'monospace'
end
-- Apply user-set options
options.read_options(opts)
-- Build a list of commands, properties and options for tab-completion
local option_info = {
'name', 'type', 'set-from-commandline', 'set-locally', 'default-value',
'min', 'max', 'choices',
}
local cmd_list = {}
for i, cmd in ipairs(mp.get_property_native('command-list')) do
cmd_list[i] = cmd.name
end
local prop_list = mp.get_property_native('property-list')
for _, opt in ipairs(mp.get_property_native('options')) do
prop_list[#prop_list + 1] = 'options/' .. opt
prop_list[#prop_list + 1] = 'file-local-options/' .. opt
prop_list[#prop_list + 1] = 'option-info/' .. opt
for _, p in ipairs(option_info) do
prop_list[#prop_list + 1] = 'option-info/' .. opt .. '/' .. p
end
end
local repl_active = false
local insert_mode = false
local pending_update = false
local line = ''
local cursor = 1
local history = {}
local history_pos = 1
local log_buffer = {}
local key_bindings = {}
local update_timer = nil
update_timer = mp.add_periodic_timer(0.05, function()
if pending_update then
update()
else
update_timer:kill()
end
end)
update_timer:kill()
-- Add a line to the log buffer (which is limited to 100 lines)
function log_add(style, text)
log_buffer[#log_buffer + 1] = { style = style, text = text }
if #log_buffer > 100 then
table.remove(log_buffer, 1)
end
if repl_active then
if not update_timer:is_enabled() then
update()
update_timer:resume()
else
pending_update = true
end
end
end
-- Escape a string for verbatim display on the OSD
function ass_escape(str)
-- There is no escape for '\' in ASS (I think?) but '\' is used verbatim if
-- it isn't followed by a recognised character, so add a zero-width
-- non-breaking space
str = str:gsub('\\', '\\\239\187\191')
str = str:gsub('{', '\\{')
str = str:gsub('}', '\\}')
-- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of
-- consecutive newlines
str = str:gsub('\n', '\239\187\191\\N')
return str
end
-- Render the REPL and console as an ASS OSD
function update()
pending_update = false
local screenx, screeny, aspect = mp.get_osd_size()
screenx = screenx / opts.scale
screeny = screeny / opts.scale
-- Clear the OSD if the REPL is not active
if not repl_active then
mp.set_osd_ass(screenx, screeny, '')
return
end
local ass = assdraw.ass_new()
local style = '{\\r' ..
'\\1a&H00&\\3a&H00&\\4a&H99&' ..
'\\1c&Heeeeee&\\3c&H111111&\\4c&H000000&' ..
'\\fn' .. opts.font .. '\\fs' .. opts.font_size ..
'\\bord2\\xshad0\\yshad1\\fsp0\\q1}'
-- Create the cursor glyph as an ASS drawing. ASS will draw the cursor
-- inline with the surrounding text, but it sets the advance to the width
-- of the drawing. So the cursor doesn't affect layout too much, make it as
-- thin as possible and make it appear to be 1px wide by giving it 0.5px
-- horizontal borders.
local cheight = opts.font_size * 8
local cglyph = '{\\r' ..
'\\1a&H44&\\3a&H44&\\4a&H99&' ..
'\\1c&Heeeeee&\\3c&Heeeeee&\\4c&H000000&' ..
'\\xbord0.5\\ybord0\\xshad0\\yshad1\\p4\\pbo24}' ..
'm 0 0 l 1 0 l 1 ' .. cheight .. ' l 0 ' .. cheight ..
'{\\p0}'
local before_cur = ass_escape(line:sub(1, cursor - 1))
local after_cur = ass_escape(line:sub(cursor))
-- Render log messages as ASS. This will render at most screeny / font_size
-- messages.
local log_ass = ''
local log_messages = #log_buffer
local log_max_lines = math.ceil(screeny / opts.font_size)
if log_max_lines < log_messages then
log_messages = log_max_lines
end
for i = #log_buffer - log_messages + 1, #log_buffer do
log_ass = log_ass .. style .. log_buffer[i].style .. ass_escape(log_buffer[i].text)
end
ass:new_event()
ass:an(1)
ass:pos(2, screeny - 2)
ass:append(log_ass .. '\\N')
ass:append(style .. '> ' .. before_cur)
ass:append(cglyph)
ass:append(style .. after_cur)
-- Redraw the cursor with the REPL text invisible. This will make the
-- cursor appear in front of the text.
ass:new_event()
ass:an(1)
ass:pos(2, screeny - 2)
ass:append(style .. '{\\alpha&HFF&}> ' .. before_cur)
ass:append(cglyph)
ass:append(style .. '{\\alpha&HFF&}' .. after_cur)
mp.set_osd_ass(screenx, screeny, ass.text)
end
-- Set the REPL visibility ("enable", Esc)
function set_active(active)
if active == repl_active then return end
if active then
repl_active = true
insert_mode = false
mp.enable_key_bindings('console-input', 'allow-hide-cursor+allow-vo-dragging')
mp.enable_messages('terminal-default')
define_key_bindings()
else
repl_active = false
undefine_key_bindings()
mp.enable_messages('silent:terminal-default')
end
update()
end
-- Show the repl if hidden and replace its contents with 'text'
-- (script-message-to repl type)
function show_and_type(text)
text = text or ''
-- Save the line currently being edited, just in case
if line ~= text and line ~= '' and history[#history] ~= line then
history[#history + 1] = line
end
line = text
cursor = line:len() + 1
history_pos = #history + 1
insert_mode = false
if repl_active then
update()
else
set_active(true)
end
end
-- Naive helper function to find the next UTF-8 character in 'str' after 'pos'
-- by skipping continuation bytes. Assumes 'str' contains valid UTF-8.
function next_utf8(str, pos)
if pos > str:len() then return pos end
repeat
pos = pos + 1
until pos > str:len() or str:byte(pos) < 0x80 or str:byte(pos) > 0xbf
return pos
end
-- As above, but finds the previous UTF-8 charcter in 'str' before 'pos'
function prev_utf8(str, pos)
if pos <= 1 then return pos end
repeat
pos = pos - 1
until pos <= 1 or str:byte(pos) < 0x80 or str:byte(pos) > 0xbf
return pos
end
-- Insert a character at the current cursor position (any_unicode, Shift+Enter)
function handle_char_input(c)
if insert_mode then
line = line:sub(1, cursor - 1) .. c .. line:sub(next_utf8(line, cursor))
else
line = line:sub(1, cursor - 1) .. c .. line:sub(cursor)
end
cursor = cursor + #c
update()
end
-- Remove the character behind the cursor (Backspace)
function handle_backspace()
if cursor <= 1 then return end
local prev = prev_utf8(line, cursor)
line = line:sub(1, prev - 1) .. line:sub(cursor)
cursor = prev
update()
end
-- Remove the character in front of the cursor (Del)
function handle_del()
if cursor > line:len() then return end
line = line:sub(1, cursor - 1) .. line:sub(next_utf8(line, cursor))
update()
end
-- Toggle insert mode (Ins)
function handle_ins()
insert_mode = not insert_mode
end
-- Move the cursor to the next character (Right)
function next_char(amount)
cursor = next_utf8(line, cursor)
update()
end
-- Move the cursor to the previous character (Left)
function prev_char(amount)
cursor = prev_utf8(line, cursor)
update()
end
-- Clear the current line (Ctrl+C)
function clear()
line = ''
cursor = 1
insert_mode = false
history_pos = #history + 1
update()
end
-- Close the REPL if the current line is empty, otherwise do nothing (Ctrl+D)
function maybe_exit()
if line == '' then
set_active(false)
end
end
-- Run the current command and clear the line (Enter)
function handle_enter()
if line == '' then
return
end
if history[#history] ~= line then
history[#history + 1] = line
end
mp.command(line)
clear()
end
-- Go to the specified position in the command history
function go_history(new_pos)
local old_pos = history_pos
history_pos = new_pos
-- Restrict the position to a legal value
if history_pos > #history + 1 then
history_pos = #history + 1
elseif history_pos < 1 then
history_pos = 1
end
-- Do nothing if the history position didn't actually change
if history_pos == old_pos then
return
end
-- If the user was editing a non-history line, save it as the last history
-- entry. This makes it much less frustrating to accidentally hit Up/Down
-- while editing a line.
if old_pos == #history + 1 and line ~= '' and history[#history] ~= line then
history[#history + 1] = line
end
-- Now show the history line (or a blank line for #history + 1)
if history_pos <= #history then
line = history[history_pos]
else
line = ''
end
cursor = line:len() + 1
insert_mode = false
update()
end
-- Go to the specified relative position in the command history (Up, Down)
function move_history(amount)
go_history(history_pos + amount)
end
-- Go to the first command in the command history (PgUp)
function handle_pgup()
go_history(1)
end
-- Stop browsing history and start editing a blank line (PgDown)
function handle_pgdown()
go_history(#history + 1)
end
-- Move to the start of the current word, or if already at the start, the start
-- of the previous word. (Ctrl+Left)
function prev_word()
-- This is basically the same as next_word() but backwards, so reverse the
-- string in order to do a "backwards" find. This wouldn't be as annoying
-- to do if Lua didn't insist on 1-based indexing.
cursor = line:len() - select(2, line:reverse():find('%s*[^%s]*', line:len() - cursor + 2)) + 1
update()
end
-- Move to the end of the current word, or if already at the end, the end of
-- the next word. (Ctrl+Right)
function next_word()
cursor = select(2, line:find('%s*[^%s]*', cursor)) + 1
update()
end
-- List of tab-completions:
-- pattern: A Lua pattern used in string:find. Should return the start and
-- end positions of the word to be completed in the first and second
-- capture groups (using the empty parenthesis notation "()")
-- list: A list of candidate completion values.
-- append: An extra string to be appended to the end of a successful
-- completion. It is only appended if 'list' contains exactly one
-- match.
local completers = {
{ pattern = '^%s*()[%w_-]+()$', list = cmd_list, append = ' ' },
{ pattern = '^%s*set%s+()[%w_/-]+()$', list = prop_list, append = ' ' },
{ pattern = '^%s*set%s+"()[%w_/-]+()$', list = prop_list, append = '" ' },
{ pattern = '^%s*add%s+()[%w_/-]+()$', list = prop_list, append = ' ' },
{ pattern = '^%s*add%s+"()[%w_/-]+()$', list = prop_list, append = '" ' },
{ pattern = '^%s*cycle%s+()[%w_/-]+()$', list = prop_list, append = ' ' },
{ pattern = '^%s*cycle%s+"()[%w_/-]+()$', list = prop_list, append = '" ' },
{ pattern = '^%s*multiply%s+()[%w_/-]+()$', list = prop_list, append = ' ' },
{ pattern = '^%s*multiply%s+"()[%w_/-]+()$', list = prop_list, append = '" ' },
{ pattern = '${()[%w_/-]+()$', list = prop_list, append = '}' },
}
-- Use 'list' to find possible tab-completions for 'part.' Returns the longest
-- common prefix of all the matching list items and a flag that indicates
-- whether the match was unique or not.
function complete_match(part, list)
local completion = nil
local full_match = false
for _, candidate in ipairs(list) do
if candidate:sub(1, part:len()) == part then
if completion and completion ~= candidate then
local prefix_len = part:len()
while completion:sub(1, prefix_len + 1)
== candidate:sub(1, prefix_len + 1) do
prefix_len = prefix_len + 1
end
completion = candidate:sub(1, prefix_len)
full_match = false
else
completion = candidate
full_match = true
end
end
end
return completion, full_match
end
-- Complete the option or property at the cursor (TAB)
function complete()
local before_cur = line:sub(1, cursor - 1)
local after_cur = line:sub(cursor)
-- Try the first completer that works
for _, completer in ipairs(completers) do
-- Completer patterns should return the start and end of the word to be
-- completed as the first and second capture groups
local _, _, s, e = before_cur:find(completer.pattern)
if not s then
-- Multiple input commands can be separated by semicolons, so all
-- completions that are anchored at the start of the string with
-- '^' can start from a semicolon as well. Replace ^ with ; and try
-- to match again.
_, _, s, e = before_cur:find(completer.pattern:gsub('^^', ';'))
end
if s then
-- If the completer's pattern found a word, check the completer's
-- list for possible completions
local part = before_cur:sub(s, e)
local c, full = complete_match(part, completer.list)
if c then
-- If there was only one full match from the list, add
-- completer.append to the final string. This is normally a
-- space or a quotation mark followed by a space.
if full and completer.append then
c = c .. completer.append
end
-- Insert the completion and update
before_cur = before_cur:sub(1, s - 1) .. c
cursor = before_cur:len() + 1
line = before_cur .. after_cur
update()
return
end
end
end
end
-- Move the cursor to the beginning of the line (HOME)
function go_home()
cursor = 1
update()
end
-- Move the cursor to the end of the line (END)
function go_end()
cursor = line:len() + 1
update()
end
-- Delete from the cursor to the end of the word (Ctrl+W)
function del_word()
local before_cur = line:sub(1, cursor - 1)
local after_cur = line:sub(cursor)
before_cur = before_cur:gsub('[^%s]+%s*$', '', 1)
line = before_cur .. after_cur
cursor = before_cur:len() + 1
update()
end
-- Delete from the cursor to the end of the line (Ctrl+K)
function del_to_eol()
line = line:sub(1, cursor - 1)
update()
end
-- Delete from the cursor back to the start of the line (Ctrl+U)
function del_to_start()
line = line:sub(cursor)
cursor = 1
update()
end
-- Empty the log buffer of all messages (Ctrl+L)
function clear_log_buffer()
log_buffer = {}
update()
end
-- Returns a string of UTF-8 text from the clipboard (or the primary selection)
function get_clipboard(clip)
if platform == 'x11' then
local res = utils.subprocess({
args = { 'xclip', '-selection', clip and 'clipboard' or 'primary', '-out' },
playback_only = false,
})
if not res.error then
return res.stdout
end
elseif platform == 'windows' then
local res = utils.subprocess({
args = { 'powershell', '-NoProfile', '-Command', [[& {
Trap {
Write-Error -ErrorRecord $_
Exit 1
}
$clip = ""
if (Get-Command "Get-Clipboard" -errorAction SilentlyContinue) {
$clip = Get-Clipboard -Raw -Format Text -TextFormatType UnicodeText
} else {
Add-Type -AssemblyName PresentationCore
$clip = [Windows.Clipboard]::GetText()
}
$clip = $clip -Replace "`r",""
$u8clip = [System.Text.Encoding]::UTF8.GetBytes($clip)
[Console]::OpenStandardOutput().Write($u8clip, 0, $u8clip.Length)
}]] },
playback_only = false,
})
if not res.error then
return res.stdout
end
elseif platform == 'macos' then
local res = utils.subprocess({
args = { 'pbpaste' },
playback_only = false,
})
if not res.error then
return res.stdout
end
end
return ''
end
-- Paste text from the window-system's clipboard. 'clip' determines whether the
-- clipboard or the primary selection buffer is used (on X11 only.)
function paste(clip)
local text = get_clipboard(clip)
local before_cur = line:sub(1, cursor - 1)
local after_cur = line:sub(cursor)
line = before_cur .. text .. after_cur
cursor = cursor + text:len()
update()
end
-- List of input bindings. This is a weird mashup between common GUI text-input
-- bindings and readline bindings.
local bindings = {
{ 'esc', function() set_active(false) end },
{ 'enter', handle_enter },
{ 'shift+enter', function() handle_char_input('\n') end },
{ 'bs', handle_backspace },
{ 'shift+bs', handle_backspace },
{ 'del', handle_del },
{ 'shift+del', handle_del },
{ 'ins', handle_ins },
{ 'shift+ins', function() paste(false) end },
{ 'mbtn_mid', function() paste(false) end },
{ 'left', function() prev_char() end },
{ 'right', function() next_char() end },
{ 'up', function() move_history(-1) end },
{ 'wheel_up', function() move_history(-1) end },
{ 'down', function() move_history(1) end },
{ 'wheel_down', function() move_history(1) end },
{ 'wheel_left', function() end },
{ 'wheel_right', function() end },
{ 'ctrl+left', prev_word },
{ 'ctrl+right', next_word },
{ 'tab', complete },
{ 'home', go_home },
{ 'end', go_end },
{ 'pgup', handle_pgup },
{ 'pgdwn', handle_pgdown },
{ 'ctrl+c', clear },
{ 'ctrl+d', maybe_exit },
{ 'ctrl+k', del_to_eol },
{ 'ctrl+l', clear_log_buffer },
{ 'ctrl+u', del_to_start },
{ 'ctrl+v', function() paste(true) end },
{ 'meta+v', function() paste(true) end },
{ 'ctrl+w', del_word },
}
local function text_input(info)
if info.key_text and (info.event == "press" or info.event == "down"
or info.event == "repeat")
then
handle_char_input(info.key_text)
end
end
function define_key_bindings()
if #key_bindings > 0 then
return
end
for _, bind in ipairs(bindings) do
-- Generate arbitrary name for removing the bindings later.
local name = "_console_" .. (#key_bindings + 1)
key_bindings[#key_bindings + 1] = name
mp.add_forced_key_binding(bind[1], name, bind[2], {repeatable = true})
end
mp.add_forced_key_binding("any_unicode", "_console_text", text_input,
{repeatable = true, complex = true})
key_bindings[#key_bindings + 1] = "_console_text"
end
function undefine_key_bindings()
for _, name in ipairs(key_bindings) do
mp.remove_key_binding(name)
end
key_bindings = {}
end
-- Add a global binding for enabling the REPL. While it's enabled, its bindings
-- will take over and it can be closed with ESC.
mp.add_key_binding(nil, 'enable', function()
set_active(true)
end)
-- Add a script-message to show the REPL and fill it with the provided text
mp.register_script_message('type', function(text)
show_and_type(text)
end)
-- Redraw the REPL when the OSD size changes. This is needed because the
-- PlayRes of the OSD will need to be adjusted.
mp.observe_property('osd-width', 'native', update)
mp.observe_property('osd-height', 'native', update)
-- Enable log messages. In silent mode, mpv will queue log messages in a buffer
-- until enable_messages is called again without the silent: prefix.
mp.enable_messages('silent:terminal-default')
mp.register_event('log-message', function(e)
-- Ignore log messages from the OSD because of paranoia, since writing them
-- to the OSD could generate more messages in an infinite loop.
if e.prefix:sub(1, 3) == 'osd' then return end
-- Ignore messages output by this script.
if e.prefix == mp.get_script_name() then return end
-- Ignore buffer overflow warning messages. Overflowed log messages would
-- have been offscreen anyway.
if e.prefix == 'overflow' then return end
-- Filter out trace-level log messages, even if the terminal-default log
-- level includes them. These aren't too useful for an on-screen display
-- without scrollback and they include messages that are generated from the
-- OSD display itself.
if e.level == 'trace' then return end
-- Use color for debug/v/warn/error/fatal messages. Colors are stolen from
-- base16 Eighties by Chris Kempson.
local style = ''
if e.level == 'debug' then
style = '{\\1c&Ha09f93&}'
elseif e.level == 'v' then
style = '{\\1c&H99cc99&}'
elseif e.level == 'warn' then
style = '{\\1c&H66ccff&}'
elseif e.level == 'error' then
style = '{\\1c&H7a77f2&}'
elseif e.level == 'fatal' then
style = '{\\1c&H5791f9&\\b1}'
end
log_add(style, '[' .. e.prefix .. '] ' .. e.text)
end)

View File

@ -208,6 +208,7 @@ void mp_load_builtin_scripts(struct MPContext *mpctx)
load_builtin_script(mpctx, mpctx->opts->lua_load_osc, "@osc.lua"); load_builtin_script(mpctx, mpctx->opts->lua_load_osc, "@osc.lua");
load_builtin_script(mpctx, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua"); load_builtin_script(mpctx, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua");
load_builtin_script(mpctx, mpctx->opts->lua_load_stats, "@stats.lua"); load_builtin_script(mpctx, mpctx->opts->lua_load_stats, "@stats.lua");
load_builtin_script(mpctx, mpctx->opts->lua_load_console, "@console.lua");
} }
void mp_load_scripts(struct MPContext *mpctx) void mp_load_scripts(struct MPContext *mpctx)

View File

@ -100,7 +100,7 @@ def build(ctx):
) )
lua_files = ["defaults.lua", "assdraw.lua", "options.lua", "osc.lua", lua_files = ["defaults.lua", "assdraw.lua", "options.lua", "osc.lua",
"ytdl_hook.lua", "stats.lua"] "ytdl_hook.lua", "stats.lua", "console.lua"]
for fn in lua_files: for fn in lua_files:
fn = "player/lua/" + fn fn = "player/lua/" + fn