vo_opengl: hwdec_cuda: fix filtering mode

Probably explains quality issues in some cases.
This commit is contained in:
wm4 2017-08-09 21:02:23 +02:00
parent 9c5dcf9398
commit b2fb3f1340
1 changed files with 1 additions and 1 deletions

View File

@ -201,7 +201,7 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
p->plane_bytes[n] = gl_bytes_per_pixel(fmt->format, fmt->type);
gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
GLenum filter = GL_NEAREST;
GLenum filter = GL_LINEAR;
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);