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player: do not use copysign()
Apparently this function caused weird problems to me. I have no idea why. The usage of the function looks perfectly fine to me, and even rounding issues can be excluded. In any case, getting rid of this solved my problem, and makes the code actually more readable.
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@ -986,7 +986,7 @@ static void handle_display_sync_frame(struct MPContext *mpctx,
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if (av_diff * -mpctx->display_sync_drift_dir >= 0)
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new = 0;
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if (fabs(av_diff) > max_drift)
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new = copysign(1, av_diff);
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new = av_diff >= 0 ? 1 : -1;
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if (mpctx->display_sync_drift_dir != new) {
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MP_VERBOSE(mpctx, "Change display sync audio drift: %d\n", new);
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mpctx->display_sync_drift_dir = new;
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