mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
win32: cleanup OpenGL context creation
Might handle some corner cases better. In particular, always call wglMakeCurrent() with non-NULL HDC argument.
This commit is contained in:
parent
8af0d9fec8
commit
afcbee8305
@ -87,54 +87,44 @@ static void *w32gpa(const GLubyte *procName)
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static bool create_context_w32_old(struct MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context)
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return true;
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HDC windc = w32_ctx->hdc;
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bool res = false;
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HGLRC new_context = wglCreateContext(windc);
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if (!new_context) {
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HGLRC context = wglCreateContext(windc);
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if (!context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
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goto out;
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return res;
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}
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if (!wglMakeCurrent(windc, new_context)) {
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if (!wglMakeCurrent(windc, context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
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wglDeleteContext(new_context);
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goto out;
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wglDeleteContext(context);
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return res;
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}
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*context = new_context;
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w32_ctx->context = context;
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mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
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res = true;
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out:
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return res;
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return true;
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}
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static bool create_context_w32_gl3(struct MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) // reuse existing context
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return true; // not reusing it breaks gl3!
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HDC windc = w32_ctx->hdc;
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HGLRC new_context = 0;
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HGLRC context = 0;
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new_context = wglCreateContext(windc);
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if (!new_context) {
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// A legacy context is needed to get access to the new functions.
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HGLRC legacy_context = wglCreateContext(windc);
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if (!legacy_context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
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return false;
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}
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// set context
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if (!wglMakeCurrent(windc, new_context)) {
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if (!wglMakeCurrent(windc, legacy_context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
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goto out;
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}
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@ -165,29 +155,31 @@ static bool create_context_w32_gl3(struct MPGLContext *ctx)
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0
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};
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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if (! *context) {
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context = wglCreateContextAttribsARB(windc, 0, attribs);
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if (!context) {
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// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
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// it's present on pre-3.2 contexts.
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// Remove it from attribs and retry the context creation.
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attribs[6] = attribs[7] = 0;
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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context = wglCreateContextAttribsARB(windc, 0, attribs);
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}
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if (! *context) {
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if (!context) {
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int err = GetLastError();
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MP_FATAL(ctx->vo, "Could not create an OpenGL 3.x context: error 0x%x\n", err);
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goto out;
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}
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(new_context);
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wglMakeCurrent(windc, NULL);
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wglDeleteContext(legacy_context);
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if (!wglMakeCurrent(windc, *context)) {
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if (!wglMakeCurrent(windc, context)) {
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MP_FATAL(ctx->vo, "Could not set GL3 context!\n");
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wglDeleteContext(*context);
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wglDeleteContext(context);
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return false;
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}
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w32_ctx->context = context;
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/* update function pointers */
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mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
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@ -196,15 +188,20 @@ static bool create_context_w32_gl3(struct MPGLContext *ctx)
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unsupported:
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MP_ERR(ctx->vo, "The OpenGL driver does not support OpenGL 3.x \n");
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out:
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wglDeleteContext(new_context);
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wglMakeCurrent(windc, NULL);
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wglDeleteContext(legacy_context);
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return false;
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}
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static bool config_window_w32(struct MPGLContext *ctx, int flags)
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{
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struct w32_context *w32_ctx = ctx->priv;
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if (!vo_w32_config(ctx->vo, flags))
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return false;
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if (w32_ctx->context) // reuse existing context
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return true;
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if (!create_dc(ctx, flags))
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return false;
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@ -219,12 +216,11 @@ static bool config_window_w32(struct MPGLContext *ctx, int flags)
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static void releaseGlContext_w32(MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) {
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wglMakeCurrent(0, 0);
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wglDeleteContext(*context);
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if (w32_ctx->context) {
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wglMakeCurrent(w32_ctx->hdc, 0);
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wglDeleteContext(w32_ctx->context);
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}
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*context = 0;
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w32_ctx->context = 0;
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if (w32_ctx->hdc)
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ReleaseDC(vo_w32_hwnd(ctx->vo), w32_ctx->hdc);
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w32_ctx->hdc = NULL;
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