vo_gl2 port to win32 patch by Tristan Seligmann <mithrandi-mplayer-dev-eng at mithrandi.za.net>

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@10881 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
faust3 2003-09-19 14:33:51 +00:00
parent 5b40cac6ba
commit ae1496e7df
5 changed files with 484 additions and 104 deletions

15
configure vendored
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@ -2940,7 +2940,7 @@ fi
echocheck "OpenGL"
cygwin && _gl=no
#Note: this test is run even with --enable-gl since we autodetect $_ld_gl
if test "$_x11" = yes && test "$_gl" != no ; then
if (test "$_x11" = yes || mingw32) && test "$_gl" != no ; then
cat > $TMPC << EOF
#include <GL/gl.h>
int main(void) { return 0; }
@ -2952,16 +2952,26 @@ EOF
elif cc_check $_inc_x11 $_ld_x11 -lGL -lm $_ld_pthread ; then
_gl=yes
_ld_gl="-lGL $_ld_pthread"
elif cc_check -lopengl32 ; then
_gl=yes
_gl_win32=yes
_ld_gl="-lopengl32 -lgdi32"
fi
else
_gl=no
fi
if test "$_gl" = yes ; then
_def_gl='#define HAVE_GL 1'
_vosrc="$_vosrc vo_gl.c vo_gl2.c"
if test "$_gl_win32" = yes ; then
_def_gl_win32='#define GL_WIN32 1'
_vosrc="$_vosrc vo_gl2.c w32_common.c"
else
_vosrc="$_vosrc vo_gl.c vo_gl2.c"
fi
_vomodules="opengl $_vomodules"
else
_def_gl='#undef HAVE_GL'
_def_gl_win32='#undef GL_WIN32'
_novomodules="opengl $_novomodules"
fi
echores "$_gl"
@ -6100,6 +6110,7 @@ $_def_xvmc
$_def_vm
$_def_xinerama
$_def_gl
$_def_gl_win32
$_def_dga
$_def_dga2
$_def_sdl

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@ -144,7 +144,9 @@ vo_functions_t* video_out_drivers[] =
&video_out_xover,
#endif
#ifdef HAVE_GL
&video_out_gl,
#ifndef GL_WIN32
&video_out_gl,
#endif
&video_out_gl2,
#endif
#ifdef HAVE_DGA

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@ -15,15 +15,22 @@
#include "video_out_internal.h"
#include "sub.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
//#include <X11/keysym.h>
#include <GL/glx.h>
#include <GL/gl.h>
#ifdef GL_WIN32
#include <windows.h>
#include <GL/glext.h>
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#endif
#include <errno.h>
#include <GL/gl.h>
#include "x11_common.h"
#ifdef GL_WIN32
#include "w32_common.h"
#else
#include "x11_common.h"
#endif
#include "aspect.h"
#define NDEBUG
@ -55,7 +62,9 @@ static unsigned char *ImageData=NULL;
//static int texture_id=1;
static GLXContext wsGLXContext;
#ifndef GL_WIN32
static GLXContext wsGLXContext;
#endif
static uint32_t image_width;
static uint32_t image_height;
@ -80,7 +89,6 @@ static GLint gl_bitmap_type;
static char * gl_bitmap_type_s;
static int gl_alignment;
static int isGL12 = GL_FALSE;
static int isFullscreen = GL_FALSE;
static int gl_bilinear=1;
static int gl_antialias=0;
@ -556,7 +564,7 @@ static void drawTextureDisplay ()
static void resize(int x,int y){
printf("[gl2] Resize: %dx%d\n",x,y);
if( isFullscreen )
if( vo_fs )
glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y);
else
glViewport( 0, 0, x, y );
@ -588,6 +596,42 @@ static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsign
static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
}
#ifdef GL_WIN32
static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
PIXELFORMATDESCRIPTOR pfd;
int pf;
o_dwidth = d_width;
o_dheight = d_height;
vo_fs = flags & VOFLAG_FULLSCREEN;
vo_vm = flags & VOFLAG_MODESWITCHING;
vo_dwidth = d_width;
vo_dheight = d_height;
destroyRenderingContext();
if (!createRenderingContext())
return -1;
if (vo_fs)
aspect(&d_width, &d_height, A_ZOOM);
pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
} else {
r_sz = pfd.cRedBits;
g_sz = pfd.cGreenBits;
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
return 0;
}
#else
static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
{
XVisualInfo template, *vi_list;
@ -632,37 +676,14 @@ static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
return (best_weight < 1000000) ? 0 : -1;
}
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
static uint32_t
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
// int screen;
unsigned int fg, bg;
static uint32_t config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
XSizeHints hint;
XVisualInfo *vinfo, vinfo_buf;
XEvent xev;
// XGCValues xgcv;
const unsigned char * glVersion;
image_height = height;
image_width = width;
image_format = format;
int_pause = 0;
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
aspect_save_screenres(vo_screenwidth,vo_screenheight);
aspect(&d_width,&d_height,A_NOZOOM);
if( flags&0x01 )
{
isFullscreen = GL_TRUE;
vo_fs = VO_TRUE;
aspect(&d_width,&d_height,A_ZOOM);
hint.x = 0;
hint.y = 0;
@ -670,6 +691,7 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
hint.height = vo_screenheight;
hint.flags = PPosition | PSize;
} else {
vo_fs = VO_FALSE;
hint.x = 0;
hint.y = 0;
hint.width = d_width;
@ -677,11 +699,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
hint.flags = PPosition | PSize;
}
/* Get some colors */
bg = WhitePixel(mDisplay, mScreen);
fg = BlackPixel(mDisplay, mScreen);
/* Make the window */
// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
@ -742,6 +759,101 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
| ButtonPressMask | ButtonReleaseMask | ExposureMask
);
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0)
r_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_GREEN_SIZE, &g_sz)!=0)
g_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_BLUE_SIZE, &b_sz)!=0)
b_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
a_sz=0;
return 0;
}
#endif
static int initGl(uint32_t d_width, uint32_t d_height)
{
ImageDataLocal=malloc(image_width*image_height*image_bytes);
memset(ImageDataLocal,128,image_width*image_height*image_bytes);
ImageData=ImageDataLocal;
texture_width=image_width;
texture_height=image_height;
if (initTextures() < 0)
return -1;
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
/**
* may give a little speed up for a kinda burst read ..
*/
if( (image_width*image_bpp)%8 == 0 )
gl_alignment=8;
else if( (image_width*image_bpp)%4 == 0 )
gl_alignment=4;
else if( (image_width*image_bpp)%2 == 0 )
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
glEnable (GL_TEXTURE_2D);
gl_set_antialias(0);
gl_set_bilinear(1);
drawTextureDisplay ();
printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
image_bpp, image_bytes, image_mode==MODE_BGR,
gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s);
resize(vo_dwidth, vo_dheight);
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
return 0;
}
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
static uint32_t
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
const unsigned char * glVersion;
image_height = height;
image_width = width;
image_format = format;
int_pause = 0;
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
aspect_save_screenres(vo_screenwidth,vo_screenheight);
aspect(&d_width,&d_height,A_NOZOOM);
#ifdef GL_WIN32
if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
#else
if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
#endif
return -1;
glVersion = glGetString(GL_VERSION);
printf("[gl2] OpenGL Driver Information:\n");
@ -758,20 +870,11 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
if(isGL12)
{
printf("[gl2] You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok !)\n");
printf("[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
} else {
printf("[gl2] You have an OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged !)\n");
printf("[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
}
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0)
r_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_GREEN_SIZE, &g_sz)!=0)
g_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_BLUE_SIZE, &b_sz)!=0)
b_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
b_sz=0;
rgb_sz=r_sz+g_sz+b_sz;
if(rgb_sz<=0) rgb_sz=24;
@ -887,55 +990,11 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
break;
}
ImageDataLocal=malloc(image_width*image_height*image_bytes);
memset(ImageDataLocal,128,image_width*image_height*image_bytes);
ImageData=ImageDataLocal;
texture_width=image_width;
texture_height=image_height;
if (initTextures() < 0)
return -1;
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
/**
* may give a little speed up for a kinda burst read ..
*/
if( (image_width*image_bpp)%8 == 0 )
gl_alignment=8;
else if( (image_width*image_bpp)%4 == 0 )
gl_alignment=4;
else if( (image_width*image_bpp)%2 == 0 )
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
glEnable (GL_TEXTURE_2D);
gl_set_antialias(0);
gl_set_bilinear(1);
drawTextureDisplay ();
printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
image_bpp, image_bytes, image_mode==MODE_BGR,
gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s);
resize(d_width,d_height);
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
saver_off(mDisplay); // turning off screen saver
if (initGl(d_width, d_height) == -1)
return -1;
#ifndef GL_WIN32
saver_off(mDisplay);
#endif
return 0;
}
@ -955,6 +1014,16 @@ static int gl_handlekey(int key)
return 1;
}
#ifdef GL_WIN32
static void check_events(void) {
int e=vo_w32_check_events();
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}
#else
static void check_events(void)
{
XEvent Event;
@ -986,6 +1055,8 @@ static void check_events(void)
if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}
#endif
static void draw_osd(void)
{ vo_draw_text(image_width,image_height,draw_alpha_fnc); }
@ -997,7 +1068,11 @@ flip_page(void)
// glFlush();
glFinish();
#ifdef GL_WIN32
SwapBuffers(vo_hdc);
#else
glXSwapBuffers( mDisplay,vo_window );
#endif
}
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
@ -1060,8 +1135,11 @@ static void
uninit(void)
{
if ( !vo_config_count ) return;
saver_on(mDisplay); // screen saver back on
#ifdef GL_WIN32
vo_w32_uninit();
#else
vo_x11_uninit();
#endif
}
static uint32_t preinit(const char *arg)
@ -1083,8 +1161,14 @@ static uint32_t control(uint32_t request, void *data, ...)
case VOCTRL_QUERY_FORMAT:
return query_format(*((uint32_t*)data));
case VOCTRL_FULLSCREEN:
#ifdef GL_WIN32
vo_w32_fullscreen();
initGl(vo_dwidth, vo_dheight);
#else
vo_x11_fullscreen();
#endif
return VO_TRUE;
#ifndef GL_WIN32
case VOCTRL_SET_EQUALIZER:
{
va_list ap;
@ -1105,6 +1189,7 @@ static uint32_t control(uint32_t request, void *data, ...)
va_end(ap);
return vo_x11_get_equalizer(data, value);
}
#endif
}
return VO_NOTIMPL;
}

267
libvo/w32_common.c Normal file
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@ -0,0 +1,267 @@
#include <limits.h>
#include <windows.h>
#include "../osdep/keycodes.h"
#include "../input/input.h"
#include "../mp_msg.h"
#include "video_out.h"
#include "aspect.h"
#include "w32_common.h"
extern void mplayer_put_key(int code);
static const char* classname = "MPlayer - Media player for Win32";
int vo_vm = 0;
HDC vo_hdc = 0;
uint32_t o_dwidth;
uint32_t o_dheight;
static HINSTANCE hInstance;
static HWND vo_hwnd = 0;
static HGLRC wglContext = 0;
static int cursor = 1;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_DESTROY:
mp_input_queue_cmd(mp_input_parse_cmd("quit"));
break;
case WM_SYSCOMMAND:
switch (wParam) {
case SC_SCREENSAVE:
case SC_MONITORPOWER:
mp_msg(MSGT_VO, MSGL_V, "vo: win32: killing screensaver\n");
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_KEYDOWN:
switch (wParam) {
case VK_LEFT: mplayer_put_key(KEY_LEFT); break;
case VK_UP: mplayer_put_key(KEY_UP); break;
case VK_RIGHT: mplayer_put_key(KEY_RIGHT); break;
case VK_DOWN: mplayer_put_key(KEY_DOWN); break;
case VK_TAB: mplayer_put_key(KEY_TAB); break;
case VK_CONTROL: mplayer_put_key(KEY_CTRL); break;
case VK_DELETE: mplayer_put_key(KEY_DELETE); break;
case VK_INSERT: mplayer_put_key(KEY_INSERT); break;
case VK_HOME: mplayer_put_key(KEY_HOME); break;
case VK_END: mplayer_put_key(KEY_END); break;
case VK_PRIOR: mplayer_put_key(KEY_PAGE_UP); break;
case VK_NEXT: mplayer_put_key(KEY_PAGE_DOWN); break;
case VK_ESCAPE: mplayer_put_key(KEY_ESC); break;
}
break;
case WM_CHAR:
mplayer_put_key(wParam);
break;
case WM_LBUTTONDOWN:
if (!vo_fs) {
ReleaseCapture();
SendMessage(hWnd, WM_NCLBUTTONDOWN, HTCAPTION, 0);
return 0;
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
int vo_w32_check_events(void) {
MSG msg;
int r = 0;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
switch (msg.message) {
case WM_ACTIVATE:
r |= VO_EVENT_EXPOSE;
break;
}
}
return r;
}
static void changeMode(void) {
DEVMODE dm;
dm.dmSize = sizeof dm;
dm.dmDriverExtra = 0;
dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
dm.dmBitsPerPel = vo_depthonscreen;
dm.dmPelsWidth = vo_screenwidth;
dm.dmPelsHeight = vo_screenheight;
if (vo_vm) {
int bestMode = -1;
int bestScore = INT_MAX;
int i;
for (i = 0; EnumDisplaySettings(0, i, &dm); ++i) {
if (dm.dmBitsPerPel != vo_depthonscreen) continue;
if (dm.dmPelsWidth < o_dwidth) continue;
if (dm.dmPelsHeight < o_dheight) continue;
int score = (dm.dmPelsWidth - o_dwidth) * (dm.dmPelsHeight - o_dheight);
if (score < bestScore) {
bestScore = score;
bestMode = i;
}
}
if (bestMode != -1)
EnumDisplaySettings(0, bestMode, &dm);
}
vo_screenwidth = dm.dmPelsWidth;
vo_screenheight = dm.dmPelsHeight;
aspect_save_screenres(vo_screenwidth, vo_screenheight);
if (vo_fs)
aspect(&vo_dwidth, &vo_dheight, A_ZOOM);
ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
}
static void resetMode(void) {
ChangeDisplaySettings(0, 0);
DEVMODE dm;
dm.dmSize = sizeof dm;
dm.dmDriverExtra = 0;
dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (!EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm)) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to enumerate display settings!\n");
return;
}
vo_screenwidth = dm.dmPelsWidth;
vo_screenheight = dm.dmPelsHeight;
vo_depthonscreen = dm.dmBitsPerPel;
aspect_save_screenres(vo_screenwidth, vo_screenheight);
vo_dwidth = o_dwidth;
vo_dheight = o_dheight;
}
int createRenderingContext(void) {
if (wglContext) return 1;
if (vo_fs) {
changeMode();
SetWindowPos(vo_hwnd, HWND_TOPMOST, 0, 0, vo_screenwidth, vo_screenheight, SWP_SHOWWINDOW);
if (cursor) {
ShowCursor(0);
cursor = 0;
}
} else {
resetMode();
SetWindowPos(vo_hwnd, HWND_NOTOPMOST, (vo_screenwidth - vo_dwidth) / 2, (vo_screenheight - vo_dheight) / 2, vo_dwidth, vo_dheight, SWP_SHOWWINDOW);
if (!cursor) {
ShowCursor(1);
cursor = 1;
}
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof pfd);
pfd.nSize = sizeof pfd;
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.iLayerType = PFD_MAIN_PLANE;
int pf = ChoosePixelFormat(vo_hdc, &pfd);
if (!pf) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to select a valid pixel format!\n");
return 0;
}
SetPixelFormat(vo_hdc, pf, &pfd);
wglContext = wglCreateContext(vo_hdc);
if (!wglContext) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to create wgl rendering context!\n");
return 0;
}
if (!wglMakeCurrent(vo_hdc, wglContext)) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to make wgl rendering context current!\n");
return 0;
}
mp_msg(MSGT_VO, MSGL_V, "vo: win32: running at %dx%d with depth %d\n", vo_screenwidth, vo_screenheight, vo_depthonscreen);
return 1;
}
void destroyRenderingContext(void) {
if (wglContext) {
wglMakeCurrent(0, 0);
wglDeleteContext(wglContext);
wglContext = 0;
resetMode();
}
}
int vo_init(void) {
HICON mplayerIcon = 0;
char exedir[MAX_PATH];
DEVMODE dm;
if (vo_hwnd)
return 1;
hInstance = GetModuleHandle(0);
if (GetModuleFileName(0, exedir, MAX_PATH))
mplayerIcon = ExtractIcon(hInstance, exedir, 0);
if (!mplayerIcon)
mplayerIcon = LoadIcon(0, IDI_APPLICATION);
WNDCLASSEX wcex = { sizeof wcex, CS_OWNDC, WndProc, 0, 0, hInstance, mplayerIcon, LoadCursor(0, IDC_ARROW), (HBRUSH)GetStockObject(BLACK_BRUSH), 0, classname, mplayerIcon };
if (!RegisterClassEx(&wcex)) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to register window class!\n");
return 0;
}
vo_hwnd = CreateWindowEx(0, classname, classname, WS_POPUP, CW_USEDEFAULT, 0, 100, 100, 0, 0, hInstance, 0);
if (!vo_hwnd) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to create window!\n");
return 0;
}
vo_hdc = GetDC(vo_hwnd);
dm.dmSize = sizeof dm;
dm.dmDriverExtra = 0;
dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (!EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm)) {
mp_msg(MSGT_VO, MSGL_ERR, "vo: win32: unable to enumerate display settings!\n");
return 0;
}
vo_screenwidth = dm.dmPelsWidth;
vo_screenheight = dm.dmPelsHeight;
vo_depthonscreen = dm.dmBitsPerPel;
return 1;
}
void vo_w32_fullscreen(void) {
vo_fs = !vo_fs;
destroyRenderingContext();
createRenderingContext();
}
void vo_w32_uninit() {
mp_msg(MSGT_VO, MSGL_V, "vo: win32: uninit\n");
resetMode();
ShowCursor(1);
vo_depthonscreen = 0;
destroyRenderingContext();
DestroyWindow(vo_hwnd);
vo_hwnd = 0;
}

15
libvo/w32_common.h Normal file
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extern int vo_depthonscreen;
extern int vo_screenwidth;
extern int vo_screenheight;
extern uint32_t o_dwidth;
extern uint32_t o_dheight;
extern HDC vo_hdc;
extern int vo_fs;
extern int vo_vm;
extern int vo_init(void);
extern void vo_w32_uninit(void);
extern void vo_w32_fullscreen(void);
extern int vo_w32_check_events(void);
extern int createRenderingContext(void);
extern void destroyRenderingContext(void);