vo_opengl: support for vda hardware decoding

The harder work was done in the previous commits. After that this feature comes
out almost for free.

The only problem is I can't get the textures created with CGLTexImageIOSurface2D
to download properly, thus the code performs download using some CoreVideo APIs.

If someone knows why download of textures created with CGLTexImageIOSurface2D
doesn't work please contact me :)
This commit is contained in:
Stefano Pigozzi 2013-11-13 21:59:11 +01:00
parent 36eebc231e
commit a74d9c1803
9 changed files with 181 additions and 0 deletions

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@ -2851,9 +2851,20 @@ else
fi
echores "$_vda_refcounting"
echocheck "VDA with OpenGL"
if test "$_gl_cocoa" = yes && test "$_vda" = yes ; then
def_vda_gl='#define HAVE_VDA_GL 1'
_vda_gl=yes
else
def_vda_gl='#define HAVE_VDA_GL 0'
_vda_gl=no
fi
echores "$_vda_gl"
else
def_vda='#define HAVE_VDA_HWACCEL 0'
def_vda_refcounting='#define HAVE_VDA_LIBAVCODEC_REFCOUNTING 0'
def_vda_gl='#define HAVE_VDA_GL 0'
fi
@ -3290,6 +3301,7 @@ VDPAU_DEC_OLD = $_vdpau_dec_old
VDPAU_GL_X11 = $_vdpau_gl_x11
VDA = $_vda
VDA_REFCOUNTING = $_vda_refcounting
VDA_GL = $_vda_gl
VAAPI = $_vaapi
VAAPI_VPP = $_vaapi_vpp
VAAPI_GLX = $_vaapi_glx
@ -3471,6 +3483,7 @@ $def_vdpau_dec
$def_vdpau_dec_old
$def_vdpau_gl_x11
$def_vda
$def_vda_gl
$def_vda_refcounting
$def_vaapi
$def_vaapi_vpp

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@ -115,6 +115,7 @@ SOURCES-$(SNDIO) += audio/out/ao_sndio.c
SOURCES-$(VDPAU) += video/vdpau.c video/out/vo_vdpau.c
SOURCES-$(VDPAU_GL_X11) += video/out/gl_hwdec_vdpau.c
SOURCES-$(VDA) += video/decode/vda.c
SOURCES-$(VDA_GL) += video/out/gl_hwdec_vda.c
SOURCES-$(VDPAU_DEC) += video/decode/vdpau.c
SOURCES-$(VDPAU_DEC_OLD) += video/decode/vdpau_old.c
SOURCES-$(VAAPI) += video/out/vo_vaapi.c \

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@ -88,6 +88,8 @@ static void print_vda_error(int lev, char *message, int error_code)
static int probe(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
const char *decoder)
{
hwdec_request_api(info, "vda");
if (!find_codec(mp_codec_to_av_codec_id(decoder), FF_PROFILE_UNKNOWN))
return HWDEC_ERR_NO_CODEC;
return 0;
@ -107,6 +109,7 @@ static int init_vda_decoder(struct lavc_ctx *ctx)
.width = ctx->avctx->width,
.height = ctx->avctx->height,
.format = pe->vda_codec,
// equals to k2vuyPixelFormat (= YUY2/UYVY)
.cv_pix_fmt_type = kCVPixelFormatType_422YpCbCr8,
#if HAVE_VDA_LIBAVCODEC_REFCOUNTING

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@ -1038,12 +1038,16 @@ void mp_log_source(struct mp_log *log, int lev, const char *src)
}
extern const struct gl_hwdec_driver gl_hwdec_vaglx;
extern const struct gl_hwdec_driver gl_hwdec_vda;
extern const struct gl_hwdec_driver gl_hwdec_vdpau;
const struct gl_hwdec_driver *mpgl_hwdec_drivers[] = {
#if HAVE_VAAPI_GLX
&gl_hwdec_vaglx,
#endif
#if HAVE_VDA_GL
&gl_hwdec_vda,
#endif
#if HAVE_VDPAU_GL_X11
&gl_hwdec_vdpau,
#endif

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@ -202,6 +202,8 @@ struct gl_hwdec_driver {
// Undo map_image(). The user of map_image() calls this when the textures
// are not needed anymore.
void (*unmap_image)(struct gl_hwdec *hw);
// Return a mp_image downloaded from the GPU (optional)
struct mp_image *(*download_image)(struct gl_hwdec *hw);
void (*destroy)(struct gl_hwdec *hw);
};

146
video/out/gl_hwdec_vda.c Normal file
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@ -0,0 +1,146 @@
/*
* Copyright (c) 2013 Stefano Pigozzi <stefano.pigozzi@gmail.com>
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <IOSurface/IOSurface.h>
#include <CoreVideo/CoreVideo.h>
#include <OpenGL/OpenGL.h>
#include "video/decode/dec_video.h"
#include "cocoa_common.h"
#include "gl_common.h"
struct priv {
CVPixelBufferRef pbuf;
GLuint gl_texture;
};
static bool check_hwdec(struct gl_hwdec *hw)
{
struct vo *vo = hw->mpgl->vo;
if (hw->gl_texture_target != GL_TEXTURE_RECTANGLE) {
MP_ERR(hw, "must use rectangle video textures with VDA\n");
return false;
}
if (!vo->cocoa) {
MP_ERR(hw, "need cocoa opengl backend to be active");
return false;
}
return true;
}
static int create(struct gl_hwdec *hw)
{
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
hw->converted_imgfmt = IMGFMT_UYVY;
hw->gl_texture_target = GL_TEXTURE_RECTANGLE;
if (!check_hwdec(hw))
return -1;
GL *gl = hw->mpgl->gl;
gl->GenTextures(1, &p->gl_texture);
return 0;
}
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
return 0;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
if (!check_hwdec(hw))
return -1;
struct priv *p = hw->priv;
struct vo *vo = hw->mpgl->vo;
GL *gl = hw->mpgl->gl;
CVPixelBufferRelease(p->pbuf);
p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
CVPixelBufferRetain(p->pbuf);
IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
gl->BindTexture(hw->gl_texture_target, p->gl_texture);
CGLError err = CGLTexImageIOSurface2D(
vo_cocoa_cgl_context(vo), hw->gl_texture_target, GL_RGB,
CVPixelBufferGetWidth(p->pbuf), CVPixelBufferGetHeight(p->pbuf),
GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0);
if (err != kCGLNoError)
MP_ERR(vo, "error creating IOSurface texture: %s (%x)\n",
CGLErrorString(err), gl->GetError());
gl->BindTexture(hw->gl_texture_target, 0);
out_textures[0] = p->gl_texture;
return 0;
}
static void unmap_image(struct gl_hwdec *hw) { }
static struct mp_image *download_image(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
CVPixelBufferLockBaseAddress(p->pbuf, 0);
void *base = CVPixelBufferGetBaseAddress(p->pbuf);
size_t width = CVPixelBufferGetWidth(p->pbuf);
size_t height = CVPixelBufferGetHeight(p->pbuf);
size_t stride = CVPixelBufferGetBytesPerRow(p->pbuf);
struct mp_image img = {0};
mp_image_setfmt(&img, IMGFMT_UYVY);
mp_image_set_size(&img, width, height);
img.planes[0] = base;
img.stride[0] = stride;
struct mp_image *image = mp_image_new_copy(&img);
CVPixelBufferUnlockBaseAddress(p->pbuf, 0);
return image;
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->mpgl->gl;
CVPixelBufferRelease(p->pbuf);
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
}
const struct gl_hwdec_driver gl_hwdec_vda = {
.api_name = "vda",
.imgfmt = IMGFMT_VDA,
.create = create,
.reinit = reinit,
.map_image = map_image,
.unmap_image = unmap_image,
.download_image = download_image,
.destroy = destroy,
};

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@ -1699,6 +1699,12 @@ struct mp_image *gl_video_download_image(struct gl_video *p)
if (!p->have_image)
return NULL;
if (p->hwdec && p->hwdec->driver->download_image) {
struct mp_image *dlimage = p->hwdec->driver->download_image(p->hwdec);
mp_image_set_attributes(dlimage, &p->image_params);
return dlimage;
}
set_image_textures(p, vimg, NULL);
assert(p->texture_w >= p->image_params.w);

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@ -634,6 +634,11 @@ hwaccel_features = [
'func': check_statement ('libavcodec/vda.h',
"""struct vda_context a = (struct vda_context) {
.use_ref_buffer = 1 }""", use='libav')
}, {
'name': '--vda-gl',
'desc': 'VDA with OpenGL',
'deps': [ 'gl-cocoa', 'vda-hwaccel' ],
'func': check_true
}, {
'name': '--vdpau-decoder',
'desc': 'VDPAU decoder (old)',

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@ -335,6 +335,7 @@ def build(ctx):
( "video/out/gl_cocoa.c", "gl-cocoa" ),
( "video/out/gl_common.c", "gl" ),
( "video/out/gl_hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/gl_hwdec_vda.c", "vda-gl" ),
( "video/out/gl_hwdec_vdpau.c", "vdpau-gl-x11" ),
( "video/out/gl_lcms.c", "gl" ),
( "video/out/gl_osd.c", "gl" ),