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audio: clarify set_pause() documentation
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@ -153,6 +153,7 @@ struct ao_driver {
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// returns success (this is intended for paused=true; if it
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// returns success (this is intended for paused=true; if it
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// returns false, playback continues, and the core emulates via
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// returns false, playback continues, and the core emulates via
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// reset(); unpausing always works)
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// reset(); unpausing always works)
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// The pausing state is also cleared by reset().
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bool (*set_pause)(struct ao *ao, bool paused);
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bool (*set_pause)(struct ao *ao, bool paused);
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// pull based: start the audio callback
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// pull based: start the audio callback
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// push based: start playing queued data
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// push based: start playing queued data
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