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https://github.com/mpv-player/mpv
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vo_xv: simplify screenshot code
We now have a simple function to get a XvImage buffer as mp_image. Return that as screenshot. We don't even need to copy the image (we allocate a mp_image struct only, no image data).
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@ -422,42 +422,12 @@ static mp_image_t *get_screenshot(struct vo *vo)
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struct xvctx *ctx = vo->priv;
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// try to get an image without OSD
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if (ctx->have_image_copy)
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copy_backup_image(vo, ctx->visible_buf, ctx->num_buffers);
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int id = ctx->have_image_copy ? ctx->num_buffers : ctx->visible_buf;
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struct mp_image img = get_xv_buffer(vo, id);
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img.w = ctx->image_d_width;
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img.h = ctx->image_d_height;
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XvImage *xv_image = ctx->xvimage[ctx->visible_buf];
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int w = xv_image->width;
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int h = xv_image->height;
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mp_image_t *image = alloc_mpi(w, h, ctx->image_format);
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int bytes = 1;
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if (!(image->flags & MP_IMGFLAG_PLANAR) && (image->flags & MP_IMGFLAG_YUV))
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// packed YUV
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bytes = image->bpp / 8;
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memcpy_pic(image->planes[0], xv_image->data + xv_image->offsets[0],
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bytes * w, h, image->stride[0], xv_image->pitches[0]);
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if (image->flags & MP_IMGFLAG_PLANAR) {
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int swap = ctx->image_format == IMGFMT_YV12;
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int p1 = swap ? 2 : 1;
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int p2 = swap ? 1 : 2;
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w /= 2;
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h /= 2;
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memcpy_pic(image->planes[p1], xv_image->data + xv_image->offsets[1],
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w, h, image->stride[p1], xv_image->pitches[1]);
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memcpy_pic(image->planes[p2], xv_image->data + xv_image->offsets[2],
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w, h, image->stride[p2], xv_image->pitches[2]);
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}
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image->w = ctx->image_d_width;
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image->h = ctx->image_d_height;
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return image;
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return talloc_memdup(NULL, &img, sizeof(img));
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}
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static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
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