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scripting: don't attempt to load builtin scripts twice

During init it will first call mp_load_builtin_scripts(), and then again
via mp_load_scripts().

This was harmless (a second attempt won't load it again if the first one
was successful), but it's unnecessary, and also looks confusing if the
scripts failed to load the first time.
This commit is contained in:
wm4 2016-09-26 14:50:20 +02:00
parent 0f110ad0e2
commit a314b1013f

View File

@ -210,7 +210,6 @@ void mp_load_builtin_scripts(struct MPContext *mpctx)
void mp_load_scripts(struct MPContext *mpctx) void mp_load_scripts(struct MPContext *mpctx)
{ {
// Load scripts from options // Load scripts from options
mp_load_builtin_scripts(mpctx);
char **files = mpctx->opts->script_files; char **files = mpctx->opts->script_files;
for (int n = 0; files && files[n]; n++) { for (int n = 0; files && files[n]; n++) {
if (files[n][0]) if (files[n][0])