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scripting: don't attempt to load builtin scripts twice
During init it will first call mp_load_builtin_scripts(), and then again via mp_load_scripts(). This was harmless (a second attempt won't load it again if the first one was successful), but it's unnecessary, and also looks confusing if the scripts failed to load the first time.
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@ -210,7 +210,6 @@ void mp_load_builtin_scripts(struct MPContext *mpctx)
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void mp_load_scripts(struct MPContext *mpctx)
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void mp_load_scripts(struct MPContext *mpctx)
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{
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{
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// Load scripts from options
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// Load scripts from options
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mp_load_builtin_scripts(mpctx);
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char **files = mpctx->opts->script_files;
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char **files = mpctx->opts->script_files;
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for (int n = 0; files && files[n]; n++) {
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for (int n = 0; files && files[n]; n++) {
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if (files[n][0])
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if (files[n][0])
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