Scale shadow displacement and blur size like border size.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28819 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
greg 2009-03-05 20:36:44 +00:00
parent c23a1cdfb3
commit a2b82120c0
1 changed files with 3 additions and 3 deletions

View File

@ -422,8 +422,8 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s || (info->shadow == 0))
continue;
pen_x = dst_x + info->pos.x + ROUND(info->shadow);
pen_y = dst_y + info->pos.y + ROUND(info->shadow);
pen_x = dst_x + info->pos.x + ROUND(info->shadow * frame_context.border_scale);
pen_y = dst_y + info->pos.y + ROUND(info->shadow * frame_context.border_scale);
bm = info->bm_s;
tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);
@ -1397,7 +1397,7 @@ static void get_bitmap_glyph(glyph_info_t* info)
ass_renderer->synth_priv_blur,
info->glyph, info->outline_glyph,
&info->bm, &info->bm_o,
&info->bm_s, info->be, info->blur);
&info->bm_s, info->be, info->blur * frame_context.border_scale);
if (error)
info->symbol = 0;