mirror of https://github.com/mpv-player/mpv
Consistently name z-axis rotation angle "frz".
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22232 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -39,7 +39,7 @@ typedef struct glyph_hash_key_s {
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// the following affects bitmap glyphs only
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unsigned scale_x, scale_y; // 16.16
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int angle; // signed 16.16
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int frz; // signed 16.16
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FT_Vector advance; // subpixel shift vector
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} glyph_hash_key_t;
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@ -128,7 +128,7 @@ typedef struct render_context_s {
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FT_Stroker stroker;
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int alignment; // alignment overrides go here; if zero, style value will be used
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double rotation;
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double frz;
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enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title
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EVENT_POSITIONED, // happens after pos(,), margins are ignored
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EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited
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@ -776,7 +776,7 @@ static char* parse_tag(char* p, double pwr) {
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double val;
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mystrtod(&p, &val);
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val *= M_PI / 180;
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render_context.rotation = val * pwr + render_context.rotation * (1-pwr);
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render_context.frz = val * pwr + render_context.frz * (1-pwr);
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} else if (mystrcmp(&p, "fn")) {
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char* start = p;
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char* family;
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@ -1151,7 +1151,7 @@ static void reset_render_context(void)
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render_context.hspacing = 0; // FIXME
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render_context.be = 0;
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render_context.shadow = render_context.style->Shadow;
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render_context.rotation = M_PI * render_context.style->Angle / 180.;
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render_context.frz = M_PI * render_context.style->Angle / 180.;
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// FIXME: does not reset unsupported attributes.
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}
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@ -1210,7 +1210,7 @@ static int get_glyph(int symbol, glyph_info_t* info, FT_Vector* advance)
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key->outline = (render_context.border * 0xFFFF); // convert to 16.16
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key->scale_x = (render_context.scale_x * 0xFFFF);
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key->scale_y = (render_context.scale_y * 0xFFFF);
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key->angle = (render_context.rotation * 0xFFFF);
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key->frz = (render_context.frz * 0xFFFF);
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key->advance = *advance;
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key->bold = render_context.bold;
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key->italic = render_context.italic;
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@ -1632,7 +1632,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
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text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
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text_info.glyphs[text_info.length].be = render_context.be;
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text_info.glyphs[text_info.length].shadow = render_context.shadow;
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text_info.glyphs[text_info.length].frz = render_context.rotation;
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text_info.glyphs[text_info.length].frz = render_context.frz;
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ass_font_get_asc_desc(render_context.font, code,
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&text_info.glyphs[text_info.length].asc,
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&text_info.glyphs[text_info.length].desc);
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