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More hacks around ATI driver problems, 8.11 ignores UNPACK_BUFFER pointer offsets.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28021 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-11-24 11:04:50 +00:00
parent b236cc711b
commit 9d065b41e8

View File

@ -91,8 +91,11 @@ static GLint gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static GLuint gl_buffer;
static GLuint gl_buffer_uv[2];
static int gl_buffersize;
static int gl_buffersize_uv;
static void *gl_bufferptr;
static void *gl_bufferptr_uv[2];
static GLuint fragprog;
static GLuint default_texs[22];
static char *custom_prog;
@ -381,6 +384,10 @@ static void uninitGl(void) {
DeleteBuffers(1, &gl_buffer);
gl_buffer = 0; gl_buffersize = 0;
gl_bufferptr = NULL;
if (DeleteBuffers && gl_buffer_uv[0])
DeleteBuffers(2, gl_buffer_uv);
gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0;
gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0;
err_shown = 0;
}
@ -713,6 +720,27 @@ static uint32_t get_image(mp_image_t *mpi) {
mpi->stride[1] = mpi->width >> 1;
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
mpi->stride[2] = mpi->width >> 1;
if (ati_hack) {
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
if (!gl_buffer_uv[0]) GenBuffers(2, gl_buffer_uv);
if (mpi->stride[1] * mpi->height > gl_buffersize_uv) {
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
NULL, GL_DYNAMIC_DRAW);
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
NULL, GL_DYNAMIC_DRAW);
gl_buffersize_uv = mpi->stride[1] * mpi->height;
}
if (!gl_bufferptr_uv[0]) {
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
gl_bufferptr_uv[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
gl_bufferptr_uv[1] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
}
mpi->planes[1] = gl_bufferptr_uv[0];
mpi->planes[2] = gl_bufferptr_uv[1];
}
}
mpi->flags |= MP_IMGFLAG_DIRECT;
return VO_TRUE;
@ -752,13 +780,25 @@ static uint32_t draw_image(mp_image_t *mpi) {
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_bufferptr = NULL;
slice = 0; // always "upload" full texture
if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
planes[0] = planes[1] = planes[2] = NULL;
}
glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
mpi->x, mpi->y, w, h, slice);
if (mpi->imgfmt == IMGFMT_YV12) {
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_bufferptr_uv[0] = NULL;
}
ActiveTexture(GL_TEXTURE1);
glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_bufferptr_uv[1] = NULL;
}
ActiveTexture(GL_TEXTURE2);
glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);