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https://github.com/mpv-player/mpv
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More hacks around ATI driver problems, 8.11 ignores UNPACK_BUFFER pointer offsets.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28021 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -91,8 +91,11 @@ static GLint gl_texfmt;
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static GLenum gl_format;
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static GLenum gl_type;
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static GLuint gl_buffer;
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static GLuint gl_buffer_uv[2];
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static int gl_buffersize;
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static int gl_buffersize_uv;
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static void *gl_bufferptr;
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static void *gl_bufferptr_uv[2];
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static GLuint fragprog;
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static GLuint default_texs[22];
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static char *custom_prog;
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@ -381,6 +384,10 @@ static void uninitGl(void) {
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DeleteBuffers(1, &gl_buffer);
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gl_buffer = 0; gl_buffersize = 0;
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gl_bufferptr = NULL;
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if (DeleteBuffers && gl_buffer_uv[0])
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DeleteBuffers(2, gl_buffer_uv);
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gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0;
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gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0;
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err_shown = 0;
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}
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@ -713,6 +720,27 @@ static uint32_t get_image(mp_image_t *mpi) {
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mpi->stride[1] = mpi->width >> 1;
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mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
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mpi->stride[2] = mpi->width >> 1;
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if (ati_hack) {
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mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
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if (!gl_buffer_uv[0]) GenBuffers(2, gl_buffer_uv);
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if (mpi->stride[1] * mpi->height > gl_buffersize_uv) {
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
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BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
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NULL, GL_DYNAMIC_DRAW);
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
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BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
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NULL, GL_DYNAMIC_DRAW);
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gl_buffersize_uv = mpi->stride[1] * mpi->height;
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}
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if (!gl_bufferptr_uv[0]) {
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
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gl_bufferptr_uv[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
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gl_bufferptr_uv[1] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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}
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mpi->planes[1] = gl_bufferptr_uv[0];
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mpi->planes[2] = gl_bufferptr_uv[1];
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}
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}
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mpi->flags |= MP_IMGFLAG_DIRECT;
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return VO_TRUE;
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@ -752,13 +780,25 @@ static uint32_t draw_image(mp_image_t *mpi) {
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UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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gl_bufferptr = NULL;
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slice = 0; // always "upload" full texture
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if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
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planes[0] = planes[1] = planes[2] = NULL;
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}
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glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
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mpi->x, mpi->y, w, h, slice);
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if (mpi->imgfmt == IMGFMT_YV12) {
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if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
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UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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gl_bufferptr_uv[0] = NULL;
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}
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ActiveTexture(GL_TEXTURE1);
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glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
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mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
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if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
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UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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gl_bufferptr_uv[1] = NULL;
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}
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ActiveTexture(GL_TEXTURE2);
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glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
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mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
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