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vo_opengl: add credits to NNEDI3 shader
Add credits to several existing implementation of NNEDI3 shader.
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@ -30,6 +30,22 @@
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#include "video.h"
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/*
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* NNEDI3, an intra-field deinterlacer
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*
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* The original filter was authored by Kevin Stone (aka. tritical) and is
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* licensed under GPL2 terms:
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* http://bengal.missouri.edu/~kes25c/
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*
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* A LGPLv3 licensed OpenCL kernel was created by SEt:
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* http://forum.doom9.org/showthread.php?t=169766
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*
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* A HLSL port further modified by madshi, Shiandow and Zach Saw could be
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* found at (also LGPLv3 licensed):
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* https://github.com/zachsaw/MPDN_Extensions
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*
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*/
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#define GLSL(x) gl_sc_add(sc, #x "\n");
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#define GLSLF(...) gl_sc_addf(sc, __VA_ARGS__)
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#define GLSLH(x) gl_sc_hadd(sc, #x "\n");
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