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https://github.com/mpv-player/mpv
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osc: move the idle logo behind other overlays
The default `z` of an overlay is 0, which is used by e.g. console.lua. Having the idle logo at a `z` of 1000 means that it ends up above the console (and anything that don't set a value higher then 1000). It doesn't make sense for the idle logo to overshadow other things, so put it at -1000 instead to prevent that.
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@ -148,7 +148,7 @@ function kill_animation()
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state.anitype = nil
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end
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function set_osd(res_x, res_y, text)
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function set_osd(res_x, res_y, text, z)
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if state.osd.res_x == res_x and
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state.osd.res_y == res_y and
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state.osd.data == text then
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@ -157,7 +157,7 @@ function set_osd(res_x, res_y, text)
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state.osd.res_x = res_x
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state.osd.res_y = res_y
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state.osd.data = text
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state.osd.z = 1000
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state.osd.z = z
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state.osd:update()
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end
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@ -2480,7 +2480,7 @@ function render()
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-- submit
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set_osd(osc_param.playresy * osc_param.display_aspect,
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osc_param.playresy, ass.text)
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osc_param.playresy, ass.text, 1000)
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end
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--
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@ -2636,7 +2636,7 @@ function tick()
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ass:an(8)
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ass:append("Drop files or URLs to play here.")
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end
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set_osd(display_w, display_h, ass.text)
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set_osd(display_w, display_h, ass.text, -1000)
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if state.showhide_enabled then
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mp.disable_key_bindings("showhide")
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