mac/input: optimise mouse movement enabled check

This commit is contained in:
der richter 2024-03-14 00:36:05 +01:00
parent 53722a4082
commit 9a4c673dd7
2 changed files with 5 additions and 8 deletions

View File

@ -139,10 +139,11 @@ class InputHelper: NSObject {
}
}
func setMouse(position pos: NSPoint) {
func setMouse(position: NSPoint) {
if !mouseEnabled() { return }
lock.withLock {
guard let input = input else { return }
mp_input_set_mouse_pos(input, Int32(pos.x), Int32(pos.y))
mp_input_set_mouse_pos(input, Int32(position.x), Int32(position.y))
}
}

View File

@ -132,16 +132,12 @@ class View: NSView, CALayerDelegate {
}
override func mouseMoved(with event: NSEvent) {
if input?.mouseEnabled() ?? true {
signalMouseMovement(event)
}
signalMouseMovement(event)
common.titleBar?.show()
}
override func mouseDragged(with event: NSEvent) {
if input?.mouseEnabled() ?? true {
signalMouseMovement(event)
}
signalMouseMovement(event)
}
override func mouseDown(with event: NSEvent) {