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vo_opengl: egl_helpers: fix variable name
It was basically inverted. Not sure how this even happened. Hopefully it's more an "I don't know what I was doing" instead of an "I don't know what I am doing" case.
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@ -166,16 +166,16 @@ bool mpegl_create_context_opts(EGLDisplay display, struct mp_log *log,
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bool probing = opts->vo_flags & VOFLAG_PROBING;
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bool probing = opts->vo_flags & VOFLAG_PROBING;
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int msgl = probing ? MSGL_V : MSGL_FATAL;
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int msgl = probing ? MSGL_V : MSGL_FATAL;
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bool try_desktop = !(opts->vo_flags & VOFLAG_NO_GLES);
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bool try_gles = !(opts->vo_flags & VOFLAG_NO_GLES);
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if (!(opts->vo_flags & VOFLAG_GLES)) {
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if (!(opts->vo_flags & VOFLAG_GLES)) {
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// Desktop OpenGL
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// Desktop OpenGL
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if (create_context(display, log, try_desktop | probing, 0, opts,
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if (create_context(display, log, try_gles | probing, 0, opts,
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out_context, out_config))
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out_context, out_config))
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return true;
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return true;
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}
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}
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if (try_desktop) {
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if (try_gles) {
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// ES 3.x
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// ES 3.x
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if (create_context(display, log, true, 3, opts,
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if (create_context(display, log, true, 3, opts,
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out_context, out_config))
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out_context, out_config))
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