mirror of https://github.com/mpv-player/mpv
video/out/gpu/context: convert --gpu-context to use obj_settings_list
Since the list of available GPU contexts is a compile time constant, use obj_settings_list instead of opt_string_validate for GPU contexts. This has several advantages: - Aligns with the existing usage of vo, ao, and filter lists. - Allows custom probing order. - Allows list option suffixes. (--gpu-context-append, etc.) - Allows autocomplete in console.lua. - Uses the standard obj_settings_list help printing, so the custom help printing function is no longer needed. This also deduplicates some context creation code for ra_ctx_create and ra_ctx_create_by_name.
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d5ec069829
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@ -7306,7 +7306,7 @@ void mp_option_change_callback(void *ctx, struct m_config_option *co, int flags,
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}
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if (opt_ptr == &opts->vo->video_driver_list ||
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opt_ptr == &opts->ra_ctx_opts->context_name ||
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opt_ptr == &opts->ra_ctx_opts->context_list ||
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opt_ptr == &opts->ra_ctx_opts->context_type) {
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struct track *track = mpctx->current_track[0][STREAM_VIDEO];
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uninit_video_out(mpctx);
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@ -119,6 +119,38 @@ static const struct ra_ctx_fns *no_api_contexts[] = {
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#endif
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};
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static bool get_desc(struct m_obj_desc *dst, int index)
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{
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if (index >= MP_ARRAY_SIZE(contexts))
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return false;
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const struct ra_ctx_fns *ctx = contexts[index];
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*dst = (struct m_obj_desc) {
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.name = ctx->name,
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};
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return true;
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}
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static bool check_unknown_entry(const char *name)
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{
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struct bstr param = bstr0(name);
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if (bstr_equals0(param, "auto"))
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return true;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (bstr_equals0(param, contexts[i]->name))
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return true;
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}
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return false;
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}
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const struct m_obj_list ra_ctx_obj_list = {
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.get_desc = get_desc,
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.check_unknown_entry = check_unknown_entry,
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.description = "GPU contexts",
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.allow_trailer = true,
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.disallow_positional_parameters = true,
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.use_global_options = true,
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};
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static int ra_ctx_api_help(struct mp_log *log, const struct m_option *opt,
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struct bstr name)
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{
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@ -142,93 +174,36 @@ static inline OPT_STRING_VALIDATE_FUNC(ra_ctx_validate_api)
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return M_OPT_INVALID;
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}
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static int ra_ctx_context_help(struct mp_log *log, const struct m_option *opt,
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struct bstr name)
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{
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mp_info(log, "GPU contexts (APIs):\n");
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mp_info(log, " auto (autodetect)\n");
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for (int n = 0; n < MP_ARRAY_SIZE(contexts); n++) {
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mp_info(log, " %s (%s)\n", contexts[n]->name, contexts[n]->type);
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}
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return M_OPT_EXIT;
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}
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static inline OPT_STRING_VALIDATE_FUNC(ra_ctx_validate_context)
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{
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struct bstr param = bstr0(*value);
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if (bstr_equals0(param, "auto"))
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return 1;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (bstr_equals0(param, contexts[i]->name))
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return 1;
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}
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return M_OPT_INVALID;
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}
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// Create a VO window and create a RA context on it.
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// vo_flags: passed to the backend's create window function
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struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts)
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{
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bool api_auto = !opts.context_type || strcmp(opts.context_type, "auto") == 0;
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bool ctx_auto = !opts.context_name || strcmp(opts.context_name, "auto") == 0;
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if (ctx_auto) {
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MP_VERBOSE(vo, "Probing for best GPU context.\n");
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opts.probing = true;
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}
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// Hack to silence backend (X11/Wayland/etc.) errors. Kill it once backends
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// are separate from `struct vo`
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bool old_probing = vo->probing;
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vo->probing = opts.probing;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (!opts.probing && strcmp(contexts[i]->name, opts.context_name) != 0)
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continue;
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if (!api_auto && strcmp(contexts[i]->type, opts.context_type) != 0)
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continue;
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struct ra_ctx *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (struct ra_ctx) {
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.vo = vo,
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.global = vo->global,
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.log = mp_log_new(ctx, vo->log, contexts[i]->type),
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.opts = opts,
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.fns = contexts[i],
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#define OPT_BASE_STRUCT struct ra_ctx_opts
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const struct m_sub_options ra_ctx_conf = {
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.opts = (const m_option_t[]) {
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{"gpu-context",
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OPT_SETTINGSLIST(context_list, &ra_ctx_obj_list)},
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{"gpu-api",
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OPT_STRING_VALIDATE(context_type, ra_ctx_validate_api),
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.help = ra_ctx_api_help},
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{"gpu-debug", OPT_BOOL(debug)},
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{"gpu-sw", OPT_BOOL(allow_sw)},
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{0}
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},
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.size = sizeof(struct ra_ctx_opts),
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};
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MP_VERBOSE(ctx, "Initializing GPU context '%s'\n", ctx->fns->name);
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if (contexts[i]->init(ctx)) {
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vo->probing = old_probing;
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vo->context_name = ctx->fns->name;
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return ctx;
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}
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talloc_free(ctx);
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}
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vo->probing = old_probing;
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// If we've reached this point, then none of the contexts matched the name
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// requested, or the backend creation failed for all of them.
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if (!vo->probing)
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MP_ERR(vo, "Failed initializing any suitable GPU context!\n");
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return NULL;
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}
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static struct ra_ctx *create_in_contexts(struct vo *vo, const char *name,
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static struct ra_ctx *create_in_contexts(struct vo *vo, const char *name, bool api_auto,
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const struct ra_ctx_fns *ctxs[],
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size_t size)
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size_t size, struct ra_ctx_opts opts)
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{
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for (int i = 0; i < size; i++) {
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if (strcmp(name, ctxs[i]->name) != 0)
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continue;
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if (!api_auto && strcmp(ctxs[i]->type, opts.context_type) != 0)
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continue;
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struct ra_ctx *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (struct ra_ctx) {
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.vo = vo,
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.global = vo->global,
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.log = mp_log_new(ctx, vo->log, ctxs[i]->type),
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.opts = opts,
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.fns = ctxs[i],
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};
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@ -242,12 +217,64 @@ static struct ra_ctx *create_in_contexts(struct vo *vo, const char *name,
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struct ra_ctx *ra_ctx_create_by_name(struct vo *vo, const char *name)
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{
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struct ra_ctx *ctx = create_in_contexts(vo, name, contexts,
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MP_ARRAY_SIZE(contexts));
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struct ra_ctx_opts dummy = {0};
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struct ra_ctx *ctx = create_in_contexts(vo, name, true, contexts,
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MP_ARRAY_SIZE(contexts), dummy);
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if (ctx)
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return ctx;
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return create_in_contexts(vo, name, no_api_contexts,
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MP_ARRAY_SIZE(no_api_contexts));
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return create_in_contexts(vo, name, true, no_api_contexts,
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MP_ARRAY_SIZE(no_api_contexts), dummy);
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}
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// Create a VO window and create a RA context on it.
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// vo_flags: passed to the backend's create window function
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struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts)
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{
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bool api_auto = !opts.context_type || strcmp(opts.context_type, "auto") == 0;
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bool ctx_auto = !opts.context_list ||
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(opts.context_list[0].name &&
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strcmp(opts.context_list[0].name, "auto") == 0);
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if (ctx_auto) {
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MP_VERBOSE(vo, "Probing for best GPU context.\n");
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opts.probing = true;
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}
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// Hack to silence backend (X11/Wayland/etc.) errors. Kill it once backends
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// are separate from `struct vo`
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bool old_probing = vo->probing;
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vo->probing = opts.probing;
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struct ra_ctx *ctx = NULL;
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if (opts.probing) {
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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ctx = create_in_contexts(vo, contexts[i]->name, api_auto,
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contexts, MP_ARRAY_SIZE(contexts), opts);
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if (ctx)
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goto done;
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}
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}
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for (int i = 0; opts.context_list && opts.context_list[i].name; i++) {
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ctx = create_in_contexts(vo, opts.context_list[i].name, api_auto,
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contexts, MP_ARRAY_SIZE(contexts), opts);
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if (ctx)
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goto done;
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}
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done:
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if (ctx) {
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vo->probing = old_probing;
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vo->context_name = ctx->fns->name;
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return ctx;
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}
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vo->probing = old_probing;
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// If we've reached this point, then none of the contexts matched the name
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// requested, or the backend creation failed for all of them.
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if (!vo->probing)
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MP_ERR(vo, "Failed initializing any suitable GPU context!\n");
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return NULL;
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}
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void ra_ctx_destroy(struct ra_ctx **ctx_ptr)
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*ctx_ptr = NULL;
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}
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#define OPT_BASE_STRUCT struct ra_ctx_opts
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const struct m_sub_options ra_ctx_conf = {
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.opts = (const m_option_t[]) {
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{"gpu-context",
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OPT_STRING_VALIDATE(context_name, ra_ctx_validate_context),
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.help = ra_ctx_context_help},
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{"gpu-api",
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OPT_STRING_VALIDATE(context_type, ra_ctx_validate_api),
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.help = ra_ctx_api_help},
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{"gpu-debug", OPT_BOOL(debug)},
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{"gpu-sw", OPT_BOOL(allow_sw)},
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{0}
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},
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.size = sizeof(struct ra_ctx_opts),
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};
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@ -10,7 +10,7 @@ struct ra_ctx_opts {
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bool want_alpha; // create an alpha framebuffer if possible
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bool debug; // enable debugging layers/callbacks etc.
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bool probing; // the backend was auto-probed
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char *context_name; // filter by `ra_ctx_fns.name`
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struct m_obj_settings *context_list; // list of `ra_ctx_fns.name` to probe
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char *context_type; // filter by `ra_ctx_fns.type`
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};
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