(Re)move idiotic checks, ret can't be < 0 or > 0 if the loop condition

is that it is == 0!


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24579 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2007-09-19 13:01:08 +00:00
parent 79918649e2
commit 946272e8b4
1 changed files with 2 additions and 3 deletions

View File

@ -195,9 +195,7 @@ connect2Server_with_af(char *host, int port, int af,int verb) {
FD_SET( socket_server_fd, &set );
// When the connection will be made, we will have a writeable fd
while((ret = select(socket_server_fd+1, NULL, &set, NULL, &tv)) == 0) {
if( ret<0 ) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_SelectFailed);
else if(ret > 0) break;
else if(count > 30 || mp_input_check_interrupt(500)) {
if(count > 30 || mp_input_check_interrupt(500)) {
if(count > 30)
mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnTimeout);
else
@ -210,6 +208,7 @@ connect2Server_with_af(char *host, int port, int af,int verb) {
tv.tv_sec = 0;
tv.tv_usec = 500000;
}
if (ret < 0) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_SelectFailed);
// Turn back the socket as blocking
#ifndef HAVE_WINSOCK2