vd_lavc: merge two functions

There's not much of a reason to keep get_surface_hwdec() and
get_buffer2_hwdec() separate. Actually, the way the mpi->AVFrame
referencing is done makes this confusing. The separation is probably
an artifact of the pre-libavcodec-refcounting compatibility glue.
This commit is contained in:
wm4 2015-05-28 21:53:37 +02:00
parent a2eb0ab076
commit 939132cbd9
1 changed files with 30 additions and 42 deletions

View File

@ -539,47 +539,6 @@ static enum AVPixelFormat get_format_hwdec(struct AVCodecContext *avctx,
return fmt[0];
}
static struct mp_image *get_surface_hwdec(struct dec_video *vd, AVFrame *pic)
{
vd_ffmpeg_ctx *ctx = vd->priv;
/* Decoders using ffmpeg's hwaccel architecture (everything except vdpau)
* can fall back to software decoding automatically. However, we don't
* want that: multithreading was already disabled. ffmpeg's fallback
* isn't really useful, and causes more trouble than it helps.
*
* Instead of trying to "adjust" the thread_count fields in avctx, let
* decoding fail hard. Then decode_with_fallback() will do our own software
* fallback. Fully reinitializing the decoder is saner, and will probably
* save us from other weird corner cases, like having to "reroute" the
* get_buffer callback.
*/
int imgfmt = pixfmt2imgfmt(pic->format);
if (!IMGFMT_IS_HWACCEL(imgfmt) || !ctx->hwdec)
return NULL;
// Using frame->width/height is bad. For non-mod 16 video (which would
// require alignment of frame sizes) we want the decoded size, not the
// aligned size. At least vdpau needs this: the video mixer is created
// with decoded size, and the video surfaces must have matching size.
int w = ctx->avctx->width;
int h = ctx->avctx->height;
if (ctx->hwdec->init_decoder) {
if (imgfmt != ctx->hwdec_fmt && w != ctx->hwdec_w && h != ctx->hwdec_h)
return NULL;
}
struct mp_image *mpi = ctx->hwdec->allocate_image(ctx, imgfmt, w, h);
if (mpi) {
for (int i = 0; i < 4; i++)
pic->data[i] = mpi->planes[i];
}
return mpi;
}
static void free_mpi(void *opaque, uint8_t *data)
{
struct mp_image *mpi = opaque;
@ -594,10 +553,39 @@ static int get_buffer2_hwdec(AVCodecContext *avctx, AVFrame *pic, int flags)
if (ctx->hwdec_failed)
return avcodec_default_get_buffer2(avctx, pic, flags);
struct mp_image *mpi = get_surface_hwdec(vd, pic);
/* Decoders using ffmpeg's hwaccel architecture (everything except vdpau)
* can fall back to software decoding automatically. However, we don't
* want that: multithreading was already disabled. ffmpeg's fallback
* isn't really useful, and causes more trouble than it helps.
*
* Instead of trying to "adjust" the thread_count fields in avctx, let
* decoding fail hard. Then decode_with_fallback() will do our own software
* fallback. Fully reinitializing the decoder is saner, and will probably
* save us from other weird corner cases, like having to "reroute" the
* get_buffer callback.
*/
int imgfmt = pixfmt2imgfmt(pic->format);
if (!IMGFMT_IS_HWACCEL(imgfmt) || !ctx->hwdec)
return -1;
// Using frame->width/height is bad. For non-mod 16 video (which would
// require alignment of frame sizes) we want the decoded size, not the
// aligned size. At least vdpau needs this: the video mixer is created
// with decoded size, and the video surfaces must have matching size.
int w = ctx->avctx->width;
int h = ctx->avctx->height;
if (ctx->hwdec->init_decoder) {
if (imgfmt != ctx->hwdec_fmt && w != ctx->hwdec_w && h != ctx->hwdec_h)
return -1;
}
struct mp_image *mpi = ctx->hwdec->allocate_image(ctx, imgfmt, w, h);
if (!mpi)
return -1;
for (int i = 0; i < 4; i++)
pic->data[i] = mpi->planes[i];
pic->buf[0] = av_buffer_create(NULL, 0, free_mpi, mpi, 0);
return 0;