audio: remove decoder input buffer

This was unused.
This commit is contained in:
wm4 2013-07-08 23:32:44 +02:00
parent 32ad313844
commit 9200538b39
4 changed files with 2 additions and 21 deletions

View File

@ -42,7 +42,6 @@ typedef struct ad_functions
// NULL terminated array of all drivers
extern const ad_functions_t * const mpcodecs_ad_drivers[];
// fallback if ADCTRL_RESYNC not implemented: sh_audio->a_in_buffer_len=0;
#define ADCTRL_RESYNC_STREAM 1 // resync, called after seeking
// fallback if ADCTRL_SKIP not implemented: ds_fill_buffer(sh_audio->ds);

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@ -55,15 +55,6 @@ static int init_audio_codec(sh_audio_t *sh_audio, const char *decoder)
return 0;
}
/* allocate audio in buffer: */
if (sh_audio->audio_in_minsize > 0) {
sh_audio->a_in_buffer_size = sh_audio->audio_in_minsize;
mp_tmsg(MSGT_DECAUDIO, MSGL_V,
"dec_audio: Allocating %d bytes for input buffer.\n",
sh_audio->a_in_buffer_size);
sh_audio->a_in_buffer = av_mallocz(sh_audio->a_in_buffer_size);
}
const int base_size = 65536;
// At least 64 KiB plus rounding up to next decodable unit size
sh_audio->a_buffer_size = base_size + sh_audio->audio_out_minsize;
@ -194,7 +185,6 @@ void uninit_audio(sh_audio_t *sh_audio)
talloc_free(sh_audio->gsh->decoder_desc);
sh_audio->gsh->decoder_desc = NULL;
av_freep(&sh_audio->a_buffer);
av_freep(&sh_audio->a_in_buffer);
}
@ -370,7 +360,6 @@ void decode_audio_prepend_bytes(struct bstr *outbuf, int count, int byte)
void resync_audio_stream(sh_audio_t *sh_audio)
{
sh_audio->a_in_buffer_len = 0; // clear audio input buffer
sh_audio->pts = MP_NOPTS_VALUE;
if (!sh_audio->initialized)
return;

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@ -1708,11 +1708,9 @@ static double written_audio_pts(struct MPContext *mpctx)
return a_pts;
// ds_tell_pts returns bytes read after last timestamp from
// demuxing layer, decoder might use sh_audio->a_in_buffer for bytes
// it has read but not decoded
// demuxing layer
if (sh_audio->i_bps)
a_pts += (ds_tell_pts(d_audio) - sh_audio->a_in_buffer_len) /
(double)sh_audio->i_bps;
a_pts += ds_tell_pts(d_audio) / (double)sh_audio->i_bps;
}
// Now a_pts hopefully holds the pts for end of audio from decoder.
// Substract data in buffers between decoder and audio out.

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@ -94,11 +94,6 @@ typedef struct sh_audio {
struct mp_chmap channels;
int o_bps; // == samplerate*samplesize*channels.num (uncompr. bytes/sec)
int i_bps; // == bitrate (compressed bytes/sec)
// in buffers:
int audio_in_minsize; // initial size to allocate for a_in_buffer if any
char *a_in_buffer; // input buffer used by some decoders
int a_in_buffer_len;
int a_in_buffer_size;
// decoder buffers:
int audio_out_minsize; // minimal output from decoder may be this much
char *a_buffer; // buffer for decoder output