mirror of https://github.com/mpv-player/mpv
ao_wasapi: fix delay calculation again
Apparently it's only wine where the qpc_position returned by
IAudioClock_GetPosition can be overflowed. So actually do the rescaling
correctly, but throw away the result if it looks unreasonable.
this fixes a regression in 5afa68835a
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@ -26,6 +26,7 @@
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#include <endpointvolume.h>
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#include <mmdeviceapi.h>
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#include <avrt.h>
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#include <libavutil/mathematics.h>
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#include "audio/out/ao_wasapi.h"
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#include "audio/out/ao_wasapi_utils.h"
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@ -34,7 +35,7 @@
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#include "osdep/timer.h"
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#include "osdep/io.h"
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// naive av_rescale for unsigned
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static UINT64 uint64_scale(UINT64 x, UINT64 num, UINT64 den)
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{
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return (x / den) * num
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@ -52,7 +53,7 @@ static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
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// inaccurate due to the length of the call
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
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if (hr == S_FALSE) {
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MP_DBG(state, "Possibly inaccurate device position.\n");
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MP_VERBOSE(state, "Possibly inaccurate device position.\n");
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hr = S_OK;
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}
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EXIT_ON_ERROR(hr);
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@ -68,11 +69,16 @@ static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
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// This should normally be very small (<1 us), but just in case. . .
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LARGE_INTEGER qpc;
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QueryPerformanceCounter(&qpc);
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// apparently, we're supposed to allow the qpc scale to overflow to be
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// comparable to qpc_position (100ns units), so don't do anything fancy
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INT64 qpc_diff = qpc.QuadPart * 10000000 / state->qpc_frequency.QuadPart
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INT64 qpc_diff = av_rescale(qpc.QuadPart, 10000000, state->qpc_frequency.QuadPart)
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- qpc_position;
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*delay_us -= qpc_diff / 10.0; // convert to us
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// ignore the above calculation if it yeilds more than 10 seconds (due to
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// possible overflow inside IAudioClock_GetPosition)
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if (qpc_diff < 10 * 10000000) {
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*delay_us -= qpc_diff / 10.0; // convert to us
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} else {
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MP_VERBOSE(state, "Insane qpc delay correction of %g seconds. "
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"Ignoring it.\n", qpc_diff / 10000000.0);
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}
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MP_TRACE(state, "Device delay: %g us\n", *delay_us);
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