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ao_wasapi: don't check the audio feed while paused
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@ -1150,7 +1150,8 @@ static unsigned int __stdcall ThreadLoop(void *lpParameter)
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thread_play(state);
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break;
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case (WAIT_OBJECT_0 + 6): /* feed */
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feedwatch = 1;
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if (state->is_playing)
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feedwatch = 1;
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thread_feed(state, 0);
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break;
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case WAIT_TIMEOUT: /* Did our feed die? */
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