diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index 636828c0ca..f8aef48b9b 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -305,12 +305,12 @@ float[6] weights6(sampler2D lookup, float f) { w = texture1D(LUT, length(vec2(X, Y) - fcoord)/R).r; \ c = texture(tex, base + pt * vec2(X, Y)); \ wsum += w; \ - res += vec4(w) * c; \ + res += vec4(w) * c; #define SAMPLE_POLAR_PRIMARY(LUT, R, X, Y) \ SAMPLE_POLAR_HELPER(LUT, R, X, Y) \ lo = min(lo, c); \ - hi = max(hi, c); \ + hi = max(hi, c); #define SAMPLE_CONVOLUTION_POLAR_R(NAME, R, LUT, WEIGHTS_FN, ANTIRING) \ vec4 NAME(VIDEO_SAMPLER tex, vec2 texsize, vec2 texcoord) { \