mirror of https://github.com/mpv-player/mpv
ci/win32: add shaderc
Use pre-built binaries to reduce CI build time.
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@ -6,6 +6,31 @@ if (-not (Test-Path $subprojects)) {
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New-Item -Path $subprojects -ItemType Directory | Out-Null
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New-Item -Path $subprojects -ItemType Directory | Out-Null
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}
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}
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# Download pre-built shaderc, it is quite big to build each time
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# For download link see https://github.com/google/shaderc/blob/main/downloads.md
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$url = "https://storage.googleapis.com/shaderc/badges/build_link_windows_vs2019_release.html"
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$shaderc = "shaderc.zip"
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$resp = Invoke-WebRequest -Uri $url
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if ($resp.Content -match '<meta http-equiv="refresh" content="\d+; url=(?<url>[^"]+)"') {
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$url = $matches['url']
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}
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Invoke-WebRequest -Uri $url -OutFile $shaderc
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if (Test-Path "$subprojects/shaderc") {
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Remove-Item -LiteralPath "$subprojects/shaderc" -Force -Recurse
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}
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Expand-Archive -Path $shaderc -DestinationPath "$subprojects/shaderc"
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Move-Item -Path "$subprojects/shaderc/install/*" -Destination "$subprojects/shaderc"
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Set-Content -Path "$subprojects/shaderc/meson.build" -Value @"
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project('shaderc', 'c', version: '2024.1')
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cc = meson.get_compiler('c')
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shaderc_dep = declare_dependency(
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dependencies: cc.find_library('shaderc_combined', dirs: meson.current_source_dir() / 'lib'),
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include_directories: include_directories('include')
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)
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meson.override_dependency('shaderc', shaderc_dep)
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"@
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$projects = @(
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$projects = @(
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@{
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@{
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Path = "$subprojects/ffmpeg.wrap"
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Path = "$subprojects/ffmpeg.wrap"
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@ -68,6 +93,7 @@ meson setup build `
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-Dlcms2:fastfloat=true `
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-Dlcms2:fastfloat=true `
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-Dlibplacebo:demos=false `
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-Dlibplacebo:demos=false `
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-Dlibplacebo:lcms=enabled `
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-Dlibplacebo:lcms=enabled `
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-Dlibplacebo:shaderc=enabled `
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-Dlibplacebo:vulkan=enabled `
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-Dlibplacebo:vulkan=enabled `
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-Djavascript=enabled
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-Djavascript=enabled
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ninja -C build mpv.exe mpv.com libmpv.a
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ninja -C build mpv.exe mpv.com libmpv.a
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